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Posted
I am planning to create an enemy npc that changes level with the player. Like if the player is lvl 10 the enemy is lvl 15 or the player is lvl 50 and the enemy is lvl 75. I know the Template data provides an AcotrBase that can do that with the prefix "lvl" but the problem is that it removes the Unique npc option. So is there a way to create a Unique enemy that levels up with the player?
Posted
On the tab with health, skills, etc.. (I think it's called the "stats" tab) there is a tick box called lvlMultiplier or something similar. It has a input field next to it which is set to "1" as default, but you can increase this to any number (I wouldn't suggest over 3 though). So if you change it to "2", when your char is level 2 the enemy will be level 4. I think this is what you meant?
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