bluekatt Posted June 27, 2008 Share Posted June 27, 2008 the game has celebrated its 11th birthday this year released on 14 march 1997 in japan even then and even more so today it was one of the few games that actually innovated on beat em ups since street fighter II brought it to attention samurai shodown introduced weapons virtua fighter the third dimention tekken a whole package and soul blade a true 3d beat em up with weapons and breakabel weapons as well unlike other beat em ups of its time ( and now) bushido blade echew's beat em up stalwart conventions such as timers life bars fire bals and 20 hit combo's instead it is more ' realistic' a fight can take 1 slash and 1 second to finish or can last for several minutes while hacking away at your enemy if you hit a limb or if your limb is hit you wil lose th euse of said limb but you can even continue to fight on your knees th eonly really dissapointing aspect of the game si the smal roster of characters and the speed with whcih you can play through the story mode the game is too smal for its own good but its great while it lasts and i stil play it to this day it has had a sequal bushido blade 2 and kengo master of bushido neithe rof which were as good as this Link to comment Share on other sites More sharing options...
doomjockey Posted June 27, 2008 Share Posted June 27, 2008 I enojoyed this game because it arguably introduced actual skill into the combat arena. On it's own, I didn't find it all that entertaining, but surprisingly, this became one of our most played party games. At the time, nothing said "pwnt" like a one-hit kill unleashed at that critical moment. Link to comment Share on other sites More sharing options...
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