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Need of clarification


Sixuu

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Hello :smile: !

 

I was following a tutorial by curiosity (http://www.datoolset.net/wiki/Add_A_New_Class_Tutorial). Everything was fine until the "Generate the .GDA file" part. It says :

« Open a command prompt and navigate to the <Dragon Age install directory>\tools\ResourceBuild\Processors Execute the following command: excelprocessor.exe New_Class.xls -outdir="<My Documents path>\Bioware\Dragon Age\AddIns\New_Class\module\override" »

 

I do not understand. I know how to open the cmd, but how can I "navigate" ? Do I need to use a command like <goto> ? Also, my game is installed in a second hard drive (E:) and the command prompt only display C: . What should I do about that ?

 

In short : what do i have to write ?

 

Thank you :smile:.

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"Navigate to... some-folder-or-other" simply means to use the Change Directory ("cd") command (or the File Manager, depending on the context) to arrive at the specified directory.

 

So for example if your game were installed in "E:\Bioware\Dragon Age", then from a command prompt you would type:

e: <Enter>
cd \Bioware\Dragon Age\tools\ResourceBuild\Processors <Enter>

to be placed in that directory.

 

From there you can continue with the instructions.

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Hey, i am back with my annoying questions :D !

 

1) About the "Creating the UTC template file" part : i do not know why, but the new class doesn't appear in the dropdown :(. I must have done something wrong.

 

2) Also, it seems the creator of the Cleric Class mod (https://www.nexusmods.com/dragonage/mods/374) followed this tutorial, and according to the comments, it has many bugs. Should i consider this tutorial outdated ?

 

3) "You may also have to recompile one or more of the plot scripts, but I have not been able to test this personally."

Is there any more information about this ?

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It does not seem to change anything either :sad:.

 

I am making a "Dalish Mage" Class. (From what i understand, the game check if you're Mage and not if you have chosen the Circle Magi background. Because of that, the Dalish Mage mod isn't lore-friendly (as you're recognized as a Dalish but also as a Circle Magi), and the Dalish Mage dialog fix which correct that issue in the OC is not compatible with a lot of mods. Plus i always thought that it would be more logical for a Dalish Mage to have some different skills, like the Keeper skills from Awakening.)

 

I'll try again today. You'll be kept up to date.

Edited by Sixuu
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