rhys33an Posted March 1, 2018 Share Posted March 1, 2018 âI am working on a trainer mod. In fact, it's pretty much done. My only annoyance is that the trainers walk around the room, even between "lessons". âI managed to get them still in a previous mod, but that's long gone and I can't remember much, except that I had to alter the AI Wander parameters. Can someone remind me how to do that? âJust a little plug: my mod is called Secret Masters Convention Hall, v. 1.1. I will upload it when I fix this wanderlust problem. It puts a trapdoor in the Seyda Neen Census and Excise basement. That leads to a small room with 9 secret master trainers in each skill. I got tired of traveling all over Vvardenfell. Link to comment Share on other sites More sharing options...
rhys33an Posted March 1, 2018 Author Share Posted March 1, 2018 Also, how do I specify the spells I want my npc to sell? I keep thinking of tweaks, and this is a good one. My last npc will train AND barter, but only spells, of which she has an inventory of 0. : / Heck, if y'all help me figure this out, I might as well make her a Creeper-like rich merchant. Might have to fiddle with the class. Link to comment Share on other sites More sharing options...
cyran0 Posted March 1, 2018 Share Posted March 1, 2018 âI am working on a trainer mod. In fact, it's pretty much done. My only annoyance is that the trainers walk around the room, even between "lessons". âI managed to get them still in a previous mod, but that's long gone and I can't remember much, except that I had to alter the AI Wander parameters. Can someone remind me how to do that? Open the NPC's profile in the editor and then click on the [AI] button at the bottom of the window. This opens a new window. There are two tabs: 'Packages' and 'Services'. Under 'Packages' you will likely see 'Wander' listed. Double-click on 'Wander' to open a new dialogue box and set the distance to zero. Also, how do I specify the spells I want my npc to sell? I keep thinking of tweaks, and this is a good one. My last npc will train AND barter, but only spells, of which she has an inventory of 0. I expect that you created your NPC with the 'Mage Service' or similar class. This gives the NPC the barter service - specifically to sell spells. The spells the NPC sells are those he/she knows. To give the NPC spells to sell, go to his/her inventory. There are two tabs: 'Items' and 'Spells'. Select spells, then drag the spells you want onto the inventory to add them. Link to comment Share on other sites More sharing options...
rhys33an Posted March 1, 2018 Author Share Posted March 1, 2018 Thanks, Cyrano! I did in fact solve the spells problem! The wanderlust might not be too much of a problem, tho I will definitely try your fix. In test-playing, I found that having to track my trainer kept me on my toes as to how many lessons I'd accumulated (to get to a total of ten before training the next skill). The problem with all those peripatetic trainers is that they get in the way when the Dark Brotherhood comes a-calling. Link to comment Share on other sites More sharing options...
rhys33an Posted March 1, 2018 Author Share Posted March 1, 2018 That fixed it! All nine stayed put, and the DB assassin was able to kill my character without interference. : / Now to level up! Link to comment Share on other sites More sharing options...
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