Olin3D Posted March 1, 2018 Share Posted March 1, 2018 Can't get quest markers to go towards npc I have tried even making new npcs and the quest markers wont point to them any help? https://imgur.com/a/ctgQK Link to comment Share on other sites More sharing options...
JonathanOstrus Posted March 1, 2018 Share Posted March 1, 2018 Did you set the quest objective to point to the alias? And then set the objective displayed via script? Link to comment Share on other sites More sharing options...
agerweb Posted March 4, 2018 Share Posted March 4, 2018 Also, try making your NPC a Unique Actor not a Specific reference. Link to comment Share on other sites More sharing options...
TheWormpie Posted March 4, 2018 Share Posted March 4, 2018 If you haven't already, you need to give your quest marker a condition before it will work. I don't know why it's designed like that, but that's one of those things you just have to ignore and play along with. I usually just set a GetStageDone(myStage) == 1 condition, where myStage is the stage that makes the objective display. Link to comment Share on other sites More sharing options...
JonathanOstrus Posted March 4, 2018 Share Posted March 4, 2018 (edited) If you haven't already, you need to give your quest marker a condition before it will work. I don't know why it's designed like that, but that's one of those things you just have to ignore and play along with. I usually just set a GetStageDone(myStage) == 1 condition, where myStage is the stage that makes the objective display. I've not had to use conditions. Adding the conditions does allow me to (on other quest markers) do more complex things. Like only show the marker if further/closer than some distance. Or show multiple markers for more than 1 npc target, unless they're close to the destination, then only show the destination. Stuff like that. In this other thread https://forums.nexusmods.com/index.php?/topic/6445171-follower-map-marker/&do=findComment&comment=58106856 I posted an example of what I do with Mirai's npc locator. Edited March 4, 2018 by BigAndFlabby Link to comment Share on other sites More sharing options...
TheWormpie Posted March 5, 2018 Share Posted March 5, 2018 If you haven't already, you need to give your quest marker a condition before it will work. I don't know why it's designed like that, but that's one of those things you just have to ignore and play along with. I usually just set a GetStageDone(myStage) == 1 condition, where myStage is the stage that makes the objective display. I've not had to use conditions. Adding the conditions does allow me to (on other quest markers) do more complex things. Like only show the marker if further/closer than some distance. Or show multiple markers for more than 1 npc target, unless they're close to the destination, then only show the destination. Stuff like that. In this other thread https://forums.nexusmods.com/index.php?/topic/6445171-follower-map-marker/&do=findComment&comment=58106856 I posted an example of what I do with Mirai's npc locator. Weird, because quest markers never worked for me unless I added a condition - and I think I saw other people reporting the same thing somewhere. That was a long time ago though. Perhaps I should try and see if it has started working again since I've replaced my PC since then. Link to comment Share on other sites More sharing options...
Evangela Posted March 5, 2018 Share Posted March 5, 2018 They've always worked for me without adding a condition. I suspect though if I were to try and get complex with it, it wont work all too well. Basically I make sure the Objective is pointing to the right target alias and that it(the objective) is called. Link to comment Share on other sites More sharing options...
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