Tar Posted March 1, 2018 Share Posted March 1, 2018 Hi guys I have found 3-4 mods that claim to remove floating/flying dust, but all seem dated. I have tried to implement changes from this mods in newest game files and suggestions from some players but I had no luck so far. I would really appreciate if someone could be so kind to help to get this work. Any ideas, thoughts,suggestions is welcome :) Link to comment Share on other sites More sharing options...
StinVec Posted March 3, 2018 Share Posted March 3, 2018 (edited) If you are wanting to disable Dust and Soot in the Slums and Old Town maps, making the appropriate changes to files and adding them via the Data3.pak file still works properly. However, if you are wanting to disable Dust and Soot in the Bozak Stadium or in The Countryside (The Following) maps, the proper changes need to be made directly inside of the official files in the appropriate DLC folder. Making changes directly to official files is extremely discouraged as it can cause a game to be unusable if one is careless and/or did not make a backup first. It is also not something that should ever be needed when dealing with altering base game files as those go into the Data3.pak file. Modding of DLC files is different due to Techland's issue. The base game deals with the "DW" folder, with the Data3.pak file containing altered versions of the official files found in the Data0.pak file (or other files in the DW folder).The DLCs have their own folders with files (DW_DLC16, DW_DLC17). Any altered files from these folders need to remain in that DLC's folder and not added into the Data3.pak file in the "DW" folder. One would expect that the altered files would go inside of the DLC's Data3.pak file equivalent, but they do not. Due to Techland botching up the file structure of the DLCs (Bozak, Following), that file does not exist - even creating one makes no difference as the game doesn't recognize it as being a file it is supposed to load._____EDITED TO ADD:"DW_DLC17\DataDLC17_1.pak" exists and is empty, just like "DW\Data3.pak" and could be used for modded DLC17 files, but due to DataDLC17_2.pak containing files that are loaded after _1.pak, any files from _2.pak that are modified and placed into _1.pak are ignored due to _2.pak being loaded last and its unmodified versions of the files being used. If _2.pak were renamed to _1.pak, and _1.pak to _2.pak, the last pak file would be empty and loaded last, so modified files could be placed into it.As it is, _2.pak is loaded after _1.pak so its files are loaded and used instead of any modified ones placed into the _1.pak file. Techland should fix that and either make it so _1 contains the files and _2 is empty and can be used for modified files (like Data3.pak in DW), or just add in an empty DataDLC17_3.pak file as being a valid file that is loaded so it can be used for modified DLC17 files just as Data3.pak in DW. _____ Because of this, to alter any files from the DLC folders, those alterations must be made directly to the DLC's official pak files. As an example, my No Night Hunters mod is split into two files:- One that removes night hunters in the Slums/Old Town maps that utilizes the '\DW\Data3.pak' file as normal.- One that removes night hunters in The Countryside that contains files which need to be added directly into the official '\DW_DLC17\DataDLC17_2.pak" file after first making a backup copy of the original. _____This may be the reason why you've not been able to disable dust and soot in The Countryside if that is where you are trying to disable it. I had made my own dust and soot removal mod for myself that I'll look to upload soon if you would like. Removing it all really boosts my fps, plus I find those particles very annoying and immersion-breaking since they look horrible and nothing like real floating dust and soot caused by fire and destruction. Edited March 3, 2018 by StinVec Link to comment Share on other sites More sharing options...
Tar Posted March 3, 2018 Author Share Posted March 3, 2018 Hi Stinvec, I love your mods, planning to use several at my first playthrough. Thanks a lot of explaining how it works with base game vs dlc's, that will help me make my own tweaks. About removing dust/soot, I still have not found what changes need to be done in the files to remove them without removing shadows also.I have tried tweaks from EVG - Enhanced Vanilla Graphics and no flying dust mod without any luck.I have tried starting new game and moved in and out of the top floor in the tower to get a load screen to see if it worked.Do you have any changes that work, or can you suggest something I can try? Link to comment Share on other sites More sharing options...
StinVec Posted March 5, 2018 Share Posted March 5, 2018 (edited) Hey again. I got the No Soot And Dust mod packaged up and have been trying to get it up on nexus for the last 2 days - I kept getting called away and could not complete the mod page for it. I finally finished it due to a block of time here at 4am to get it published. https://www.nexusmods.com/dyinglight/mods/295 The mod sets the value of the amount of soot and dust generated to zero for the Slums/Old Town, Bozak Stadium and The Coutryside maps. It also disables soot and dust in all quest, mission and story instance locations. As it disables the soot and dust from even being generated, it should also improve your frame rate if that was something you were looking for. If I had instead gone the route of altering the ppfx files to change the graphic of the soot and dust to be an invisible texture, the soot and dust would still be generated, which would cause the game to continue to use processing power on generating and rendering the dust, even if it is invisible dust. I also block and note each change made in files in my mods, so if you wanted to go in and take a look at what I altered, you shouldn't have trouble seeing what I did to disable the soot and dust generation in those files. Edited March 5, 2018 by StinVec Link to comment Share on other sites More sharing options...
Tar Posted March 6, 2018 Author Share Posted March 6, 2018 Amazing, great work, thanks a lot StinVec for solving this annoying issue. Link to comment Share on other sites More sharing options...
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