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Porting meshes to SSE makes them dissapear


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Hi people. I'm trying to port the mod Dev Aveza, from Deapri. Everything is working fine, except for the meshes. If I use the old meshes from the original mod, they look weird in game, with random colors over the textures. I tried to fix it with the "SSE NIF Optimizer", and the textures look good. However, the ship disappears when I'm not looking at it's center. If I'm not mistaken, that's related to the model bounds, the game thinks the object is small, and doesn't render it when I'm not looking directly at it, thinking it's outside my field of view, while it isn't. Is there any way to fix this? Perhaps an alternative way to port the mesh manually?

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