PracticalShutIn Posted April 11, 2012 Share Posted April 11, 2012 I use the (MMM I think) Fletching Calipers to craft arrows, but the UI is painfully slow. You have to make arrow shafts one bone at a time, and then arrow heads one item at a time, and then arrows in 10s at a time. I wish there was a mod to speedily convert all bones to arrow shafts, maybe make all arrow heads, make all arrows instead of doing one at a time. I have hope that this wouldn't be too hard because there's another mod that does the same sort of thing for gems! OOO Geomancy Gem Dust OBSE allows you to click on a gem and grind either one or all of them. Feathers work this way too for making Arrow Flights. Could someone take a look at this mod and see if they could adapt the script to do the same with Large Bones? Even if that's all it did, it would be great! I'd do it myself if I knew scripting. Link to comment Share on other sites More sharing options...
Deleted1848331User Posted April 12, 2012 Share Posted April 12, 2012 Is it possible for you to open up the Construction Set and copy the scripts onto here? I can take a look at them, because it sounds like it's just a simple message box and item count type script. I'd look at them myself, but I don't want to download the files to be completely honest with you :P Link to comment Share on other sites More sharing options...
PracticalShutIn Posted April 12, 2012 Author Share Posted April 12, 2012 (edited) I have never delved this far into CS Cave. Here's what I found in the scripts chest for this mod:3 scripts. 1 looks like the nuts and bolts, 1 for bones being clicked on and 1 for a gem being clicked on. It requires a mortar & pestle in the inventory to work. The menu that pops up after clicking says Powder, Powder all, Cancel. There are different chances of it being successful. That's not needed for arrow fletching. There's already an item (the Fletching Calipers from MMM) and it works 100% of the time. GrinderScript - I think the nuts and bolts that all items being converted usescn GrinderScript float fQuestDelayTime short iCount short dCount short give short counter short level short button short made short random short isBone ref item ref dust ref spell begin menumode set fquestdelaytime to 0.05 if (level == 0) set icount to (player.getitemcount item) set level to 1 MessageBoxEX "Powder the %n?|Powder|Powder All (%0.f)|Do Nothing" item icount return elseif (level == 1) set button to getbuttonpressed if (button < 0) return else if (button == 2) set level to 0 set isbone to 0 stopquest grinder return elseif (button < 2) if (button == 0) set icount to 1 endif if ((player.GetItemCount MortarPestle > 0) || (player.GetItemCount MortarPestleApprentice > 0) || (player.GetItemCount MortarPestleApprentice > 0) || (player.GetItemCount MortarPestleExpert > 0) || (player.GetItemCount MortarPestleJourneyman > 0) || (player.GetItemCount MortarPestleMaster > 0) || (player.GetItemCount CGMortarPestle > 0)) set level to 2 else set level to 0 set isbone to 0 MessageEX "You need a Mortar & Pestle to powder the %n." item stopquest grinder return endif endif endif elseif (level == 2) label 0 if (isbone) set random to getrandompercent if ((player.getav alchemy > 75) && (random > 49)) set dcount to 2 else set dcount to 1 endif endif if (player.getav alchemy < 25) set random to getrandompercent if (random < 50) set give to (give + dcount) set made to (made + 1) endif elseif (player.getav alchemy < 50) set random to getrandompercent if (random < 75) set give to (give + dcount) set made to (made + 1) endif elseif (player.getav alchemy < 75) set random to getrandompercent if (random < 85) set give to (give + dcount) set made to (made + 1) endif elseif (player.getav alchemy <= 99) set random to getrandompercent if (random < 90) set give to (give + dcount) set made to (made + 1) endif else set give to (give + dcount) set made to give endif set counter to (counter + 1) if (icount > counter) goto 0 endif if (give > 0) if (icount <= 1) MessageEX "You create useable powder from the %n." item else MessageEX "You create useable powder from %0.f of the %0.f %ns." made icount item endif player.AddItemNS dust give else if (icount <= 1) MessageEX "You fail to make useable powder from the %n." item else MessageEX "You fail to make useable powder from the %ns." item endif endif player.RemoveItemNS item icount if GeomancyEnabled && Player.GetItemCount item == 0 Player.RemoveSpellNS spell endif set level to 0 set give to 0 set counter to 0 set made to 0 set isbone to 0 stopquest grinder endif end BoneGrindScript - click a bone, menu pops up to grind one, all or cancelscn BoneGrindScript begin onequip if (getobseversion < 14) messagebox "Gems & Gem Dust REQUIRES OBSE version 14 or newer to function." return endif set grinder.item to getbaseobject set grinder.dust to bonemeal set grinder.isbone to 1 startquest grinder end GeomancyCopperScriptNugget - I think all but the last section are about spells the item gives and aren't relevant.ScriptName GeomancyCopperScriptNugget Short WasItemEquipped Begin OnAdd Player If GeomancyEnabled Player.AddSpellNS GeomancyCopperSpellNugget EndIf End Begin OnDrop Player If GeomancyEnabled && Player.GetItemCount Gem0CopperNugget == 0 Player.RemoveSpellNS GeomancyCopperSpellNugget EndIf End Begin OnSell Player If GeomancyEnabled && Player.GetItemCount Gem0CopperNugget == 0 Player.RemoveSpellNS GeomancyCopperSpellNugget EndIf End Begin OnEquip Player Set WasItemEquipped to 1 End Begin MenuMode 1 If WasItemEquipped set grinder.spell to GeomancyCopperSpellNugget set grinder.item to getbaseobject set grinder.dust to copperdust set grinder.dcount to 2 startquest grinder Set WasItemEquipped to 0 EndIf End Edited April 12, 2012 by PracticalShutIn Link to comment Share on other sites More sharing options...
Deleted1848331User Posted April 13, 2012 Share Posted April 13, 2012 Oh, OBSE... the scripting power I never have really understood :P I think I may just download the mod so I can look at everything. Can you tell me which mods the scripts are from, or upload the .esp files to something like MediaFire and link it? Link to comment Share on other sites More sharing options...
PracticalShutIn Posted April 13, 2012 Author Share Posted April 13, 2012 You can get the mod here:http://tes.nexusmods.com/downloads/download.php?id=43023There is only 1 esp, a variant esp and a text file. I'm using the standard one. That's where the 3 scripts above came from. I don't know if it uses anything from MMM except the Fletching Calipers and the menu it pops up when you want to fletch arrows. I really don't see any reason not to always use the whole stack, it doesn't even need to give the user the option. Link to comment Share on other sites More sharing options...
Deleted1848331User Posted April 15, 2012 Share Posted April 15, 2012 I'll look at it all when I get time, hopefully tomorrow :) I was at a party all day and I'm tired :P (and maybe a little drunk... before someone says anything, I only had 3 bottles of beer :whistling: ) Link to comment Share on other sites More sharing options...
PracticalShutIn Posted April 15, 2012 Author Share Posted April 15, 2012 Cool, thanks! Were these bottles of beer 1-gallon sized by any chance? Link to comment Share on other sites More sharing options...
Deleted1848331User Posted April 15, 2012 Share Posted April 15, 2012 Cool, thanks! Were these bottles of beer 1-gallon sized by any chance? Nope, they weren't :P I should be able to take a look in a bit. Link to comment Share on other sites More sharing options...
Deleted1848331User Posted April 21, 2012 Share Posted April 21, 2012 (edited) So. My CS has refused to work for the past, oh... three days... When I tried on the 15th I had to do something at work ("emergency" at where I work = out of pizza and beer :P) I'm uninstalling and reinstalling it now to see if it will work so I can finally look at it :thumbsup: EDIT: Turns out the mod REQUIRES OOO, so I'll have to settle for just looking at these scripts.EDIT2: I think I'll have to cancel being able to do this request :sad: Without being able to look at everything that I need for an actual script, like item IDs, original reference scripts, and then being able to test it ingame, I don't think I'll be able to make a working script. I really don't want to just install OOO (and MMM?) just to make one script. Sorry. Edited April 21, 2012 by Guest Link to comment Share on other sites More sharing options...
PracticalShutIn Posted April 22, 2012 Author Share Posted April 22, 2012 That's okay, I wouldn't want to install those just to make a tweak like this. Especially OOO, since (I think) it's an exe installer. Thanks for looking into it anyhow. Link to comment Share on other sites More sharing options...
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