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Changing NPC Default Dialogue


Warsaw2135

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I have a guard npc using a regular npc dialogue. How do I change it and make him use the guard dialogue set (greeting, bribeguard, paygoldforcrime, resistarrest, etc)? Right now when I commit a crime like tresspassing, he will say that he will call the guards :huh: Edited by Warsaw2135
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Hi Warsaw,

 

Warning: I am not a native english speaker. Sorry for mistakes in grammar, vocabulary etc.

 

If a new NPC should be a guard and use the dialogues of a guard, your NPC must be a guard class. Vanilla Oblivion has classes called `guard`, `guardBattlemage` and `guardArcher`. So you could choose one of them for your NPC. If you want your own class to be a `guard-class` follow these instructions:

- open the `Construction Set` and load your mod

- open the tab `character` (on the top of the window)

- click on `Class...`

- now there should be a list of all the classes the game knows; right-click in the list and click on `new`

- Enter the EditorID of your class and press Enter

- Now your class should appear in the list

- when you have selected your class in the list all the information of the class should appear (like MajorSkills, Primary Attributes, ...); on the right of this window there are two boxes; the one is called `playable`, the other `guard`. Check `Guard` and left-click on OK.

- the class-window closes down

- double-click on your NPC and select the new class for him

- now the NPC should be a guard and have its dialogues

 

This page should also be a lot of help for modding: http://cs.elderscrolls.com/index.php/Main_Page

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Hi Warsaw,

 

Warning: I am not a native english speaker. Sorry for mistakes in grammar, vocabulary etc.

 

If a new NPC should be a guard and use the dialogues of a guard, your NPC must be a guard class. Vanilla Oblivion has classes called `guard`, `guardBattlemage` and `guardArcher`. So you could choose one of them for your NPC. If you want your own class to be a `guard-class` follow these instructions:

- open the `Construction Set` and load your mod

- open the tab `character` (on the top of the window)

- click on `Class...`

- now there should be a list of all the classes the game knows; right-click in the list and click on `new`

- Enter the EditorID of your class and press Enter

- Now your class should appear in the list

- when you have selected your class in the list all the information of the class should appear (like MajorSkills, Primary Attributes, ...); on the right of this window there are two boxes; the one is called `playable`, the other `guard`. Check `Guard` and left-click on OK.

- the class-window closes down

- double-click on your NPC and select the new class for him

- now the NPC should be a guard and have its dialogues

 

This page should also be a lot of help for modding: http://cs.elderscrolls.com/index.php/Main_Page

 

Thanks for the reply UltharSeramis. The guard is now using the right dialogue.

 

btw, is there a consequence to using integers to start the editor id?

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