Warsaw2135 Posted April 11, 2012 Share Posted April 11, 2012 (edited) I have a guard npc using a regular npc dialogue. How do I change it and make him use the guard dialogue set (greeting, bribeguard, paygoldforcrime, resistarrest, etc)? Right now when I commit a crime like tresspassing, he will say that he will call the guards :huh: Edited April 11, 2012 by Warsaw2135 Link to comment Share on other sites More sharing options...
UltharSeramis Posted April 11, 2012 Share Posted April 11, 2012 Hi Warsaw, Warning: I am not a native english speaker. Sorry for mistakes in grammar, vocabulary etc. If a new NPC should be a guard and use the dialogues of a guard, your NPC must be a guard class. Vanilla Oblivion has classes called `guard`, `guardBattlemage` and `guardArcher`. So you could choose one of them for your NPC. If you want your own class to be a `guard-class` follow these instructions: - open the `Construction Set` and load your mod - open the tab `character` (on the top of the window) - click on `Class...` - now there should be a list of all the classes the game knows; right-click in the list and click on `new` - Enter the EditorID of your class and press Enter - Now your class should appear in the list - when you have selected your class in the list all the information of the class should appear (like MajorSkills, Primary Attributes, ...); on the right of this window there are two boxes; the one is called `playable`, the other `guard`. Check `Guard` and left-click on OK. - the class-window closes down - double-click on your NPC and select the new class for him - now the NPC should be a guard and have its dialogues This page should also be a lot of help for modding: http://cs.elderscrolls.com/index.php/Main_Page Link to comment Share on other sites More sharing options...
Warsaw2135 Posted April 13, 2012 Author Share Posted April 13, 2012 Hi Warsaw, Warning: I am not a native english speaker. Sorry for mistakes in grammar, vocabulary etc. If a new NPC should be a guard and use the dialogues of a guard, your NPC must be a guard class. Vanilla Oblivion has classes called `guard`, `guardBattlemage` and `guardArcher`. So you could choose one of them for your NPC. If you want your own class to be a `guard-class` follow these instructions: - open the `Construction Set` and load your mod - open the tab `character` (on the top of the window) - click on `Class...` - now there should be a list of all the classes the game knows; right-click in the list and click on `new` - Enter the EditorID of your class and press Enter - Now your class should appear in the list - when you have selected your class in the list all the information of the class should appear (like MajorSkills, Primary Attributes, ...); on the right of this window there are two boxes; the one is called `playable`, the other `guard`. Check `Guard` and left-click on OK. - the class-window closes down - double-click on your NPC and select the new class for him - now the NPC should be a guard and have its dialogues This page should also be a lot of help for modding: http://cs.elderscrolls.com/index.php/Main_Page Thanks for the reply UltharSeramis. The guard is now using the right dialogue. btw, is there a consequence to using integers to start the editor id? Link to comment Share on other sites More sharing options...
UltharSeramis Posted April 13, 2012 Share Posted April 13, 2012 I am always starting my EditorIDs with integers and didn't notice any consequences. So it shouldn't be a problem. Link to comment Share on other sites More sharing options...
Warsaw2135 Posted April 14, 2012 Author Share Posted April 14, 2012 I am always starting my EditorIDs with integers and didn't notice any consequences. So it shouldn't be a problem. Thanks! :smile: Link to comment Share on other sites More sharing options...
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