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Textures missing in the CK and game but not NifSkope


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I'm having problems creating a daedroth from Vicn's Creature Pack. When I try to create it in the CK, the textures don't show up even though I can see them just fine in NifSkope (for what it's worth, when viewing it in NifSkope, I'm viewing the same file that I placed into my Data folder). There are no special textures for the daedroth--for example, the daedroth's skin is just the vanilla Falmer skin. By the way, the texture paths look like this in NifSkope:

 

 

textures\actors\falmer\FalmerM.dds

 

 

When I inadvertently raised this issue in the Oldrim CK Nexus forum, someone suggested that the texture BSAs might be missing from my creationkit.ini. However, I double checked the ini file and they're all there. For reference, this is what I have:

 

 

SResourceArchiveList2=Skyrim - Voices_en0.bsa, Skyrim - Textures0.bsa, Skyrim - Textures1.bsa, Skyrim - Textures2.bsa, Skyrim - Textures3.bsa, Skyrim - Textures4.bsa, Skyrim - Textures5.bsa, Skyrim - Textures6.bsa, Skyrim - Textures7.bsa, Skyrim - Textures8.bsa, Skyrim - Patch.bsa

 

 

Another person thought that this could be a CK-only issue that wouldn't appear in game, but when I loaded the daedroth into the game, it was rendered as a red triangle with an exclamation point.

 

Any idea what's going on here?

 

EDIT: I reinstalled the CK, and while I'm still having the same problems with the daedroth, I now have a new error message:

 

 

(BSStream Error) Skin has stripped partition. This is not supported. in meshes\Vicn\werewolfbeast\daedroth.nif.
Also, when I try to create an Armor Addon for the daedroth, this appears under "Alternate Textures" in the Model Data window:

 

Marker_error:0
Edited by imperator29
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I've had this issue before, I was making a standalone follower and in CS her meshes were incorrect but everything was fine in Nif Scope.

 

They looked super weird in CS and I go in game and they were fine, so maybe it's just CS?

 

 

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