imperator29 Posted March 3, 2018 Share Posted March 3, 2018 (edited) I'm having problems creating a daedroth from Vicn's Creature Pack. When I try to create it in the CK, the textures don't show up even though I can see them just fine in NifSkope (for what it's worth, when viewing it in NifSkope, I'm viewing the same file that I placed into my Data folder). There are no special textures for the daedroth--for example, the daedroth's skin is just the vanilla Falmer skin. By the way, the texture paths look like this in NifSkope: textures\actors\falmer\FalmerM.dds When I inadvertently raised this issue in the Oldrim CK Nexus forum, someone suggested that the texture BSAs might be missing from my creationkit.ini. However, I double checked the ini file and they're all there. For reference, this is what I have: SResourceArchiveList2=Skyrim - Voices_en0.bsa, Skyrim - Textures0.bsa, Skyrim - Textures1.bsa, Skyrim - Textures2.bsa, Skyrim - Textures3.bsa, Skyrim - Textures4.bsa, Skyrim - Textures5.bsa, Skyrim - Textures6.bsa, Skyrim - Textures7.bsa, Skyrim - Textures8.bsa, Skyrim - Patch.bsa Another person thought that this could be a CK-only issue that wouldn't appear in game, but when I loaded the daedroth into the game, it was rendered as a red triangle with an exclamation point. Any idea what's going on here? EDIT: I reinstalled the CK, and while I'm still having the same problems with the daedroth, I now have a new error message: (BSStream Error) Skin has stripped partition. This is not supported. in meshes\Vicn\werewolfbeast\daedroth.nif. Also, when I try to create an Armor Addon for the daedroth, this appears under "Alternate Textures" in the Model Data window: Marker_error:0 Edited March 3, 2018 by imperator29 Link to comment Share on other sites More sharing options...
imperator29 Posted March 3, 2018 Author Share Posted March 3, 2018 I think I found a solution. I downloaded SSE NIF Optimizer and used it on the daedroth NIF, and that seems to have fixed the problem. The textures now render correctly in the CK and in the game! Link to comment Share on other sites More sharing options...
Lyrrlae Posted March 8, 2018 Share Posted March 8, 2018 I've had this issue before, I was making a standalone follower and in CS her meshes were incorrect but everything was fine in Nif Scope. They looked super weird in CS and I go in game and they were fine, so maybe it's just CS? Link to comment Share on other sites More sharing options...
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