dRaGoNbOrN617 Posted March 3, 2018 Share Posted March 3, 2018 (edited) Hey everyone. I just wanted to know if there are any specific mods that don't particularly work with the Toussaint area or Blood and Wine in general (if that question makes sense). You see, I have been on my current play-through for nearly 300 hours, but ONLY since I have started the Blood and Wine DLC (particularly since I have entered Toussaint) I have been having random crashes. I have not changed my mods and I have been using the same ones that I have been using all play-through long. The crash can happen anywhere between 10 minutes into starting the game from a couple hours. I play the game on ultra everything with the hairworks on low settings but the AA hairworks on the highest (I think 8x), I play on 4k resolution, and have all the post-processings turned on. My RIG set up is a GTX 1080, i7-7700k, 16 GB RAM, and the game is installed on a 500GB SSD. I get about 35-45 frames per second (i don't mind sacrificing some FPS for a prettier look) so I don't see how it's my PC not able to handle how i'm playing the game since I would imagine I'd be getting below 20 FPS if that was the case. My mod list is as follows (see below) 1. HD reworked 2. High Quality Faces3. Improved Sign Affects4. Increased Draw Distance5. Slots Slots Slots6. Jump in Shallow Water7. Wild Nudity Project (Remove Lingerie Standalone only)8. Naked with Genitals9. modBIES (The standalone fix for Fiend and Chort AI from the Ghost Mode mod)10. E3 2014 VGX More Blood Mod11. BLOOD by KNG (10 and 11 work together)12. modBootstrap13. Common Eyes14. Real Witcher Eyes15. True Mutantism16. True Mutantism (HoS)17. No Rolling Down Stairs18. All NPC Scbbards19. Shared Imports These are all the mods I have been using since the start of the game, I have been playing this play-through since January 8th and have not had a crash until about a week ago when I started the Blood and Wine DLC. Can anyone who is versed in mods tell me what I am doing wrong or if any of these mods are not compatible with Blood and Wine? Because I don't see anything on any of their pages and I am just at my wits end as I have been trying to fix this problem since I've started Blood and WIne, someone PLEASE HELP!! :'( Edited March 3, 2018 by dRaGoNbOrN617 Link to comment Share on other sites More sharing options...
dRaGoNbOrN617 Posted March 3, 2018 Author Share Posted March 3, 2018 Please! Could really use some help D: Link to comment Share on other sites More sharing options...
dRaGoNbOrN617 Posted March 3, 2018 Author Share Posted March 3, 2018 I looked at the crash report and this is what is came up with, can someone PLEASE help me? Build: Not Set [ Compiled Sep 5 2016 ] User: Rafael Crash reason: EXCEPTION_ACCESS_VIOLATION (3221225477), Error reading location 0xffffffff Crashed Thread: Thread ID: 1828 callstack:Scaleform::System::~System() + 0x3f3e8f - <Unknown File>(0)Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xbd73b5 - <Unknown File>(0)Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xbd709c - <Unknown File>(0)Scaleform::System::~System() + 0x3e18b1 - <Unknown File>(0)Scaleform::System::~System() + 0x410594 - <Unknown File>(0)Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xba4a80 - <Unknown File>(0)Scaleform::Render::Matrix2x4<float>::Prepend() + 0x245ee7 - <Unknown File>(0)Scaleform::Render::Matrix2x4<float>::Prepend() + 0x24608e - <Unknown File>(0)BaseThreadInitThunk() + 0x14 - <Unknown File>(0)RtlUserThreadStart() + 0x21 - <Unknown File>(0) Debug Information================================================================ Commandline: "C:\Program Files (x86)\GOG Galaxy\Games\The Witcher 3 Wild Hunt\bin\x64\witcher3.exe" Thread ID: 3304 callstack:Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0x1103b8 - <Unknown File>(0)Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0x6e72e4 - <Unknown File>(0)Scaleform::Render::Matrix2x4<float>::Prepend() + 0xc85c6 - <Unknown File>(0)Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xeeff4 - <Unknown File>(0)Scaleform::Render::Matrix2x4<float>::Prepend() + 0xc387a - <Unknown File>(0)Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xef2f7 - <Unknown File>(0)Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0x11d6 - <Unknown File>(0)Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0x424dd - <Unknown File>(0)Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0x162f - <Unknown File>(0)Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0x18fc - <Unknown File>(0)Scaleform::Render::Matrix2x4<float>::Prepend() + 0x23d838 - <Unknown File>(0)BaseThreadInitThunk() + 0x14 - <Unknown File>(0)RtlUserThreadStart() + 0x21 - <Unknown File>(0) ================================================================ Thread ID: 11732 callstack:RtlUserThreadStart() + 0x21 - <Unknown File>(0) ================================================================ Thread ID: 316 callstack:RtlUserThreadStart() + 0x21 - <Unknown File>(0) ================================================================ Thread ID: 13604 callstack:Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xb95437 - <Unknown File>(0)Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xba4a80 - <Unknown File>(0)Scaleform::Render::Matrix2x4<float>::Prepend() + 0x245ee7 - <Unknown File>(0)Scaleform::Render::Matrix2x4<float>::Prepend() + 0x24608e - <Unknown File>(0)BaseThreadInitThunk() + 0x14 - <Unknown File>(0)RtlUserThreadStart() + 0x21 - <Unknown File>(0) ================================================================ Thread ID: 9388 callstack:CoreUICreateEx() + 0x45ff - <Unknown File>(0)CoreUICreateEx() + 0xb5af - <Unknown File>(0)CoreUICreateEx() + 0xb20c - <Unknown File>(0)CoreUICreateEx() + 0x7fbd - <Unknown File>(0)CoreUICreateEx() + 0x8671 - <Unknown File>(0)CoreUICreateEx() + 0x18c55 - <Unknown File>(0)CoreUICreateSystemWindowIDManager() + 0x120b - <Unknown File>(0)CreateCursorClient() + 0xf700 - <Unknown File>(0)CreateCursorClient() + 0xf559 - <Unknown File>(0)BaseThreadInitThunk() + 0x14 - <Unknown File>(0)RtlUserThreadStart() + 0x21 - <Unknown File>(0) ================================================================ Thread ID: 2372 callstack:Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xba4a80 - <Unknown File>(0)Scaleform::Render::Matrix2x4<float>::Prepend() + 0x245ee7 - <Unknown File>(0)Scaleform::Render::Matrix2x4<float>::Prepend() + 0x24608e - <Unknown File>(0)BaseThreadInitThunk() + 0x14 - <Unknown File>(0)RtlUserThreadStart() + 0x21 - <Unknown File>(0) ================================================================ Thread ID: 7640 callstack:recvfrom() + 0x186 - <Unknown File>(0)galaxy::api::IGalaxy::IGalaxy() + 0x19b10b - <Unknown File>(0)galaxy::api::IGalaxy::IGalaxy() + 0x19b1c9 - <Unknown File>(0)galaxy::api::IGalaxy::IGalaxy() + 0x19b161 - <Unknown File>(0)beginthreadex() + 0x107 - <Unknown File>(0)endthreadex() + 0x192 - <Unknown File>(0)BaseThreadInitThunk() + 0x14 - <Unknown File>(0)RtlUserThreadStart() + 0x21 - <Unknown File>(0) ================================================================ Thread ID: 12832 callstack:beginthreadex() + 0x107 - <Unknown File>(0)endthreadex() + 0x192 - <Unknown File>(0)BaseThreadInitThunk() + 0x14 - <Unknown File>(0)RtlUserThreadStart() + 0x21 - <Unknown File>(0) ================================================================ Thread ID: 1956 callstack:galaxy::api::GalaxyFactory::ResetInstance() + 0xa6153 - <Unknown File>(0)galaxy::api::GalaxyFactory::ResetInstance() + 0x34615d - <Unknown File>(0)galaxy::api::GalaxyFactory::ResetInstance() + 0x44d6c3 - <Unknown File>(0)galaxy::api::GalaxyFactory::ResetInstance() + 0x6913a3 - <Unknown File>(0)galaxy::api::GalaxyFactory::ResetInstance() + 0x6915c2 - <Unknown File>(0)BaseThreadInitThunk() + 0x14 - <Unknown File>(0)RtlUserThreadStart() + 0x21 - <Unknown File>(0) ================================================================ Thread ID: 8808 callstack:recvfrom() + 0x186 - <Unknown File>(0)galaxy::api::GalaxyFactory::ResetInstance() + 0x4f2b13 - <Unknown File>(0)galaxy::api::GalaxyFactory::ResetInstance() + 0x4f2bd1 - <Unknown File>(0)galaxy::api::GalaxyFactory::ResetInstance() + 0x4f2b69 - <Unknown File>(0)galaxy::api::GalaxyFactory::ResetInstance() + 0x6913a3 - <Unknown File>(0)galaxy::api::GalaxyFactory::ResetInstance() + 0x6915c2 - <Unknown File>(0)BaseThreadInitThunk() + 0x14 - <Unknown File>(0)RtlUserThreadStart() + 0x21 - <Unknown File>(0) ================================================================ Thread ID: 14364 callstack:galaxy::api::GalaxyFactory::ResetInstance() + 0x6913a3 - <Unknown File>(0)galaxy::api::GalaxyFactory::ResetInstance() + 0x6915c2 - <Unknown File>(0)BaseThreadInitThunk() + 0x14 - <Unknown File>(0)RtlUserThreadStart() + 0x21 - <Unknown File>(0) ================================================================ Thread ID: 5768 callstack:galaxy::api::GalaxyFactory::ResetInstance() + 0xa6153 - <Unknown File>(0)galaxy::api::GalaxyFactory::ResetInstance() + 0x3f1f5a - <Unknown File>(0)galaxy::api::GalaxyFactory::ResetInstance() + 0x44d6c3 - <Unknown File>(0)galaxy::api::GalaxyFactory::ResetInstance() + 0x6913a3 - <Unknown File>(0)galaxy::api::GalaxyFactory::ResetInstance() + 0x6915c2 - <Unknown File>(0)BaseThreadInitThunk() + 0x14 - <Unknown File>(0)RtlUserThreadStart() + 0x21 - <Unknown File>(0) ================================================================ Thread ID: 4668 callstack:galaxy::api::GalaxyFactory::ResetInstance() + 0xa6153 - <Unknown File>(0)galaxy::api::GalaxyFactory::ResetInstance() + 0xaad05 - <Unknown File>(0)galaxy::api::GalaxyFactory::ResetInstance() + 0xab2c9 - <Unknown File>(0)galaxy::api::GalaxyFactory::ResetInstance() + 0x44d6c3 - <Unknown File>(0)galaxy::api::GalaxyFactory::ResetInstance() + 0x6913a3 - <Unknown File>(0)galaxy::api::GalaxyFactory::ResetInstance() + 0x6915c2 - <Unknown File>(0)BaseThreadInitThunk() + 0x14 - <Unknown File>(0)RtlUserThreadStart() + 0x21 - <Unknown File>(0) ================================================================ Thread ID: 7888 callstack:galaxy::api::GalaxyFactory::ResetInstance() + 0xa6153 - <Unknown File>(0)galaxy::api::GalaxyFactory::ResetInstance() + 0x3d59fa - <Unknown File>(0)galaxy::api::GalaxyFactory::ResetInstance() + 0x44d6c3 - <Unknown File>(0)galaxy::api::GalaxyFactory::ResetInstance() + 0x6913a3 - <Unknown File>(0)galaxy::api::GalaxyFactory::ResetInstance() + 0x6915c2 - <Unknown File>(0)BaseThreadInitThunk() + 0x14 - <Unknown File>(0)RtlUserThreadStart() + 0x21 - <Unknown File>(0) ================================================================ Thread ID: 6124 callstack:galaxy::api::GalaxyFactory::ResetInstance() + 0xa6153 - <Unknown File>(0)galaxy::api::GalaxyFactory::ResetInstance() + 0x3d59fa - <Unknown File>(0)galaxy::api::GalaxyFactory::ResetInstance() + 0x44d6c3 - <Unknown File>(0)galaxy::api::GalaxyFactory::ResetInstance() + 0x6913a3 - <Unknown File>(0)galaxy::api::GalaxyFactory::ResetInstance() + 0x6915c2 - <Unknown File>(0)BaseThreadInitThunk() + 0x14 - <Unknown File>(0)RtlUserThreadStart() + 0x21 - <Unknown File>(0) ================================================================ Thread ID: 3564 callstack:galaxy::api::GalaxyFactory::ResetInstance() + 0xa6153 - <Unknown File>(0)galaxy::api::GalaxyFactory::ResetInstance() + 0x3d59fa - <Unknown File>(0)galaxy::api::GalaxyFactory::ResetInstance() + 0x44d6c3 - <Unknown File>(0)galaxy::api::GalaxyFactory::ResetInstance() + 0x6913a3 - <Unknown File>(0)galaxy::api::GalaxyFactory::ResetInstance() + 0x6915c2 - <Unknown File>(0)BaseThreadInitThunk() + 0x14 - <Unknown File>(0)RtlUserThreadStart() + 0x21 - <Unknown File>(0) ================================================================ Thread ID: 12724 callstack:galaxy::api::GalaxyFactory::ResetInstance() + 0xa6153 - <Unknown File>(0)galaxy::api::GalaxyFactory::ResetInstance() + 0x3d59fa - <Unknown File>(0)galaxy::api::GalaxyFactory::ResetInstance() + 0x44d6c3 - <Unknown File>(0)galaxy::api::GalaxyFactory::ResetInstance() + 0x6913a3 - <Unknown File>(0)galaxy::api::GalaxyFactory::ResetInstance() + 0x6915c2 - <Unknown File>(0)BaseThreadInitThunk() + 0x14 - <Unknown File>(0)RtlUserThreadStart() + 0x21 - <Unknown File>(0) ================================================================ Thread ID: 3416 callstack:galaxy::api::GalaxyFactory::ResetInstance() + 0xa6153 - <Unknown File>(0)galaxy::api::GalaxyFactory::ResetInstance() + 0x3d59fa - <Unknown File>(0)galaxy::api::GalaxyFactory::ResetInstance() + 0x44d6c3 - <Unknown File>(0)galaxy::api::GalaxyFactory::ResetInstance() + 0x6913a3 - <Unknown File>(0)galaxy::api::GalaxyFactory::ResetInstance() + 0x6915c2 - <Unknown File>(0)BaseThreadInitThunk() + 0x14 - <Unknown File>(0)RtlUserThreadStart() + 0x21 - <Unknown File>(0) ================================================================ Thread ID: 10820 callstack:galaxy::api::GalaxyFactory::ResetInstance() + 0xa6153 - <Unknown File>(0)galaxy::api::GalaxyFactory::ResetInstance() + 0x3d59fa - <Unknown File>(0)galaxy::api::GalaxyFactory::ResetInstance() + 0x44d6c3 - <Unknown File>(0)galaxy::api::GalaxyFactory::ResetInstance() + 0x6913a3 - <Unknown File>(0)galaxy::api::GalaxyFactory::ResetInstance() + 0x6915c2 - <Unknown File>(0)BaseThreadInitThunk() + 0x14 - <Unknown File>(0)RtlUserThreadStart() + 0x21 - <Unknown File>(0) ================================================================ Thread ID: 7268 callstack:galaxy::api::GalaxyFactory::ResetInstance() + 0xa6153 - <Unknown File>(0)galaxy::api::GalaxyFactory::ResetInstance() + 0x3d59fa - <Unknown File>(0)galaxy::api::GalaxyFactory::ResetInstance() + 0x44d6c3 - <Unknown File>(0)galaxy::api::GalaxyFactory::ResetInstance() + 0x6913a3 - <Unknown File>(0)galaxy::api::GalaxyFactory::ResetInstance() + 0x6915c2 - <Unknown File>(0)BaseThreadInitThunk() + 0x14 - <Unknown File>(0)RtlUserThreadStart() + 0x21 - <Unknown File>(0) ================================================================ Thread ID: 8832 callstack:galaxy::api::GalaxyFactory::ResetInstance() + 0xa6153 - <Unknown File>(0)galaxy::api::GalaxyFactory::ResetInstance() + 0x3d59fa - <Unknown File>(0)galaxy::api::GalaxyFactory::ResetInstance() + 0x44d6c3 - <Unknown File>(0)galaxy::api::GalaxyFactory::ResetInstance() + 0x6913a3 - <Unknown File>(0)galaxy::api::GalaxyFactory::ResetInstance() + 0x6915c2 - <Unknown File>(0)BaseThreadInitThunk() + 0x14 - <Unknown File>(0)RtlUserThreadStart() + 0x21 - <Unknown File>(0) ================================================================ Thread ID: 6296 callstack:galaxy::api::GalaxyFactory::ResetInstance() + 0x3c23ac - <Unknown File>(0)galaxy::api::GalaxyFactory::ResetInstance() + 0x3c1f6a - <Unknown File>(0)galaxy::api::GalaxyFactory::ResetInstance() + 0x3c43cf - <Unknown File>(0)galaxy::api::GalaxyFactory::ResetInstance() + 0x6913a3 - <Unknown File>(0)galaxy::api::GalaxyFactory::ResetInstance() + 0x6915c2 - <Unknown File>(0)BaseThreadInitThunk() + 0x14 - <Unknown File>(0)RtlUserThreadStart() + 0x21 - <Unknown File>(0) ================================================================ Thread ID: 9324 callstack:BaseThreadInitThunk() + 0x14 - <Unknown File>(0)RtlUserThreadStart() + 0x21 - <Unknown File>(0) ================================================================ Thread ID: 9220 callstack:DllUnregisterServer() + 0x45ad - <Unknown File>(0)DllUnregisterServer() + 0x48a6 - <Unknown File>(0)BaseThreadInitThunk() + 0x14 - <Unknown File>(0)RtlUserThreadStart() + 0x21 - <Unknown File>(0) ================================================================ Thread ID: 5676 callstack:BaseThreadInitThunk() + 0x14 - <Unknown File>(0)RtlUserThreadStart() + 0x21 - <Unknown File>(0) ================================================================ Thread ID: 8860 callstack:BaseThreadInitThunk() + 0x14 - <Unknown File>(0)RtlUserThreadStart() + 0x21 - <Unknown File>(0) ================================================================ Thread ID: 4444 callstack:RtlUserThreadStart() + 0x21 - <Unknown File>(0) ================================================================ Thread ID: 15212 callstack:Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xba4a80 - <Unknown File>(0)Scaleform::Render::Matrix2x4<float>::Prepend() + 0x245ee7 - <Unknown File>(0)Scaleform::Render::Matrix2x4<float>::Prepend() + 0x24608e - <Unknown File>(0)BaseThreadInitThunk() + 0x14 - <Unknown File>(0)RtlUserThreadStart() + 0x21 - <Unknown File>(0) ================================================================ Thread ID: 7508 callstack:galaxy::api::GalaxyFactory::ResetInstance() + 0xa6153 - <Unknown File>(0)galaxy::api::GalaxyFactory::ResetInstance() + 0x3f1f5a - <Unknown File>(0)galaxy::api::GalaxyFactory::ResetInstance() + 0x44d6c3 - <Unknown File>(0)galaxy::api::GalaxyFactory::ResetInstance() + 0x6913a3 - <Unknown File>(0)galaxy::api::GalaxyFactory::ResetInstance() + 0x6915c2 - <Unknown File>(0)BaseThreadInitThunk() + 0x14 - <Unknown File>(0)RtlUserThreadStart() + 0x21 - <Unknown File>(0) ================================================================ Thread ID: 14928 callstack:galaxy::api::GalaxyFactory::ResetInstance() + 0x3c23ac - <Unknown File>(0)galaxy::api::GalaxyFactory::ResetInstance() + 0x3c1f6a - <Unknown File>(0)galaxy::api::GalaxyFactory::ResetInstance() + 0x3c43cf - <Unknown File>(0)galaxy::api::GalaxyFactory::ResetInstance() + 0x6913a3 - <Unknown File>(0)galaxy::api::GalaxyFactory::ResetInstance() + 0x6915c2 - <Unknown File>(0)BaseThreadInitThunk() + 0x14 - <Unknown File>(0)RtlUserThreadStart() + 0x21 - <Unknown File>(0) ================================================================ Thread ID: 4192 callstack:Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xba4a80 - <Unknown File>(0)Scaleform::Render::Matrix2x4<float>::Prepend() + 0x245ee7 - <Unknown File>(0)Scaleform::Render::Matrix2x4<float>::Prepend() + 0x24608e - <Unknown File>(0)BaseThreadInitThunk() + 0x14 - <Unknown File>(0)RtlUserThreadStart() + 0x21 - <Unknown File>(0) ================================================================ Thread ID: 14632 callstack:Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xba4a80 - <Unknown File>(0)Scaleform::Render::Matrix2x4<float>::Prepend() + 0x245ee7 - <Unknown File>(0)Scaleform::Render::Matrix2x4<float>::Prepend() + 0x24608e - <Unknown File>(0)BaseThreadInitThunk() + 0x14 - <Unknown File>(0)RtlUserThreadStart() + 0x21 - <Unknown File>(0) ================================================================ Game Last opened world: bob.w2w ================================================================ Game Last opened world: bob.w2w ================================================================ Link to comment Share on other sites More sharing options...
dRaGoNbOrN617 Posted March 5, 2018 Author Share Posted March 5, 2018 BUMP Link to comment Share on other sites More sharing options...
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