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Assault Rifle/Machine Gun Changes


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You're right, .99 attack speed will make the in-game display 90, which is a rate of fire of 540 rounds per minute.

 

All these edits should be compatible with Creation Kit paint jobs as long as you didn't remove the keyword "ap_WeaponMaterial" from the Attach Parent Slots section of the weapon entry (box on the right just under the keywords box). I'm not aware of Creation Kit weapon skins affecting the name dynamically (like weapon mods can), does it?

 

EDIT: Either way, If you only changed the weapon's name, it should work fine with any dynamic name scheme.

 

The simplest way I see to switch weapon firing sound to that of the semi is to look at all the automatic receivers again and look for the mod entry "pkKeywords ADD s_30_auto" and change this to "pkKeywords REM s_30_auto". It should do the trick.

Edited by JackRob
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I didn't answer that last question directly so here it is. I believe firing loops can speed themselves up or slow down accordingly to the attack speed so you shouldn't have to worry about desyncing, though I would need to test it out to confirm it.

Edited by JackRob
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All these edits should be compatible with Creation Kit paint jobs as long as you didn't remove the keyword "ap_WeaponMaterial" from the Attach Parent Slots section of the weapon entry (box on the right just under the keywords box). I'm not aware of Creation Kit weapon skins affecting the name dynamically (like weapon mods can), does it?

 

I'm not sure. For some reason, I can't add weapon paint to the gun anymore. I made sure the keyword "ap_WeaponMaterial" was present like you said, but the option simply isn't available at workbenches. Huh.

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I've spotted that the weapon will also need the keyword "ma_WeaponMaterialSwap" in the keyword section in addition to the above mentioned attach point. If that keyword is already there, then I'm not sure what it could be.

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Ah shoot, it's still dropping with semi-automatic standard receivers in legendary lists and merchants. I'm not sure what's gone wrong here.

 

EDIT: And now on my version, the fire rate is back up to stock levels. What the f*#@ did I do wrong.

Edited by undercarriage
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Looking at your current 1.1 version, things seem alright. Though next time you update your mod, don't rename the plug-in, even to add a version number. It can cause unpredictable problems, as its the same as uninstalling a mod mid-play and reinstalling a completely new mod.

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