JackRob Posted March 4, 2018 Share Posted March 4, 2018 (edited) You're right, .99 attack speed will make the in-game display 90, which is a rate of fire of 540 rounds per minute. All these edits should be compatible with Creation Kit paint jobs as long as you didn't remove the keyword "ap_WeaponMaterial" from the Attach Parent Slots section of the weapon entry (box on the right just under the keywords box). I'm not aware of Creation Kit weapon skins affecting the name dynamically (like weapon mods can), does it? EDIT: Either way, If you only changed the weapon's name, it should work fine with any dynamic name scheme. The simplest way I see to switch weapon firing sound to that of the semi is to look at all the automatic receivers again and look for the mod entry "pkKeywords ADD s_30_auto" and change this to "pkKeywords REM s_30_auto". It should do the trick. Edited March 4, 2018 by JackRob Link to comment Share on other sites More sharing options...
JackRob Posted March 4, 2018 Share Posted March 4, 2018 (edited) I didn't answer that last question directly so here it is. I believe firing loops can speed themselves up or slow down accordingly to the attack speed so you shouldn't have to worry about desyncing, though I would need to test it out to confirm it. Edited March 4, 2018 by JackRob Link to comment Share on other sites More sharing options...
undercarriage Posted March 4, 2018 Author Share Posted March 4, 2018 (edited) Great, thanks for your help! I think I'll have some friends test it, and then put it up on the Nexus if anyone is interested. Edit: You're right, the firing loop slowed down to fit the lower firing rate. Edited March 4, 2018 by undercarriage Link to comment Share on other sites More sharing options...
undercarriage Posted March 4, 2018 Author Share Posted March 4, 2018 All these edits should be compatible with Creation Kit paint jobs as long as you didn't remove the keyword "ap_WeaponMaterial" from the Attach Parent Slots section of the weapon entry (box on the right just under the keywords box). I'm not aware of Creation Kit weapon skins affecting the name dynamically (like weapon mods can), does it? I'm not sure. For some reason, I can't add weapon paint to the gun anymore. I made sure the keyword "ap_WeaponMaterial" was present like you said, but the option simply isn't available at workbenches. Huh. Link to comment Share on other sites More sharing options...
JackRob Posted March 5, 2018 Share Posted March 5, 2018 I've spotted that the weapon will also need the keyword "ma_WeaponMaterialSwap" in the keyword section in addition to the above mentioned attach point. If that keyword is already there, then I'm not sure what it could be. Link to comment Share on other sites More sharing options...
undercarriage Posted March 5, 2018 Author Share Posted March 5, 2018 (edited) I think that may have been the issue. Let me check real quick. Edit: Yep, that did it! I think it's ready for release now. I'll update the first post when it's up. Thanks for all the help! Edited March 5, 2018 by undercarriage Link to comment Share on other sites More sharing options...
undercarriage Posted March 5, 2018 Author Share Posted March 5, 2018 (edited) Ah shoot, it's still dropping with semi-automatic standard receivers in legendary lists and merchants. I'm not sure what's gone wrong here. EDIT: And now on my version, the fire rate is back up to stock levels. What the f*#@ did I do wrong. Edited March 5, 2018 by undercarriage Link to comment Share on other sites More sharing options...
JackRob Posted March 7, 2018 Share Posted March 7, 2018 Looking at your current 1.1 version, things seem alright. Though next time you update your mod, don't rename the plug-in, even to add a version number. It can cause unpredictable problems, as its the same as uninstalling a mod mid-play and reinstalling a completely new mod. Link to comment Share on other sites More sharing options...
undercarriage Posted March 8, 2018 Author Share Posted March 8, 2018 Yeah, turns out there's load order conflicts with things like "better weapon mod descriptions". Also, shoot, I didn't know that. I may re-name it again anyway just so it can have a neutral name. I just wanted a way to remember which version was which. Link to comment Share on other sites More sharing options...
undercarriage Posted March 31, 2018 Author Share Posted March 31, 2018 Hey! I just put out an update. Now the weapon is called the "Heavy Machine Gun", the fire rate is down to 86 (516 RPM), and it has significantly more recoil. I recommend doing a fresh install for this version. I also fixed the wonky esp name. Link to comment Share on other sites More sharing options...
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