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[LE] Creating spell weaknesses


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How does one create a weakness to a spell in the most efficient way? Is it keywords? How do I amplify the damage?

 

Another, possibly related question. Can I check for a keyword like MagicDamageFire through a script if the spell damage isn't being done to the player? eg The spell firebolt has the keyword and I make a script that checks for it using OnSpellCast, will the script detect when the spell is used?

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