Elias555 Posted March 4, 2018 Share Posted March 4, 2018 How does one create a weakness to a spell in the most efficient way? Is it keywords? How do I amplify the damage? Another, possibly related question. Can I check for a keyword like MagicDamageFire through a script if the spell damage isn't being done to the player? eg The spell firebolt has the keyword and I make a script that checks for it using OnSpellCast, will the script detect when the spell is used? Link to comment Share on other sites More sharing options...
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