VanyarElf Posted April 11, 2012 Share Posted April 11, 2012 Hello , I am currently trying to create a fishing mod ( Where you can walk around with a fishing rod and just activate it near water surfaces , and receive random fish catches - exactly like fishing in WoW , for those who played it ) - there is a already a fishing pole in-game , and i can easily create a larger variety of fishes using the original fish meshes available in the game. But I'm having trouble with creating the actual "fishing script" and hoped someone could offer an hint , or tell me if such a thing is possible at all. I already have a basic plan in my mind , but no idea how to make it work. Anyway , here it is: 1. (already done) I created a new weapon and placed the fishing pole's NIF as the weapon's NIF , thus creating a wieldable fishing pole , which can be stored in the inventory and brought out at will. 2. ( I know what to do ) Attach a "Script to make an item cast a spell" to the pole , copy existing random spell , replace animation with that of a line shooting downward from the pole , put as desired spell in script ) 3. ( don't know how to do ) Make a script that opens a container ( where random fishes will be stored ) everytime the player "shoots the spell" aka swings the fishing pole 4. ( No idea what to do , not sure if even possible ) Make a script that only allows to use the fishing pole on water. I think this can be achieved by either setting the possible "targets" that the "spell" can hit to Water bodies , and disabling part 3 if it hits anything else , or alternatively to create a "proximity script" that only allows the player to cast the "spell" AKA the line , when near water bodies. The only kind of "proximity" script i can think of that exists in the game is probably that of the Critters - Who flee whenever the player approaches too close. I , however , have no idea where to obtain this script , or how to apply it to proximity to water bodies 5. ( optional ) Create different type of fish catches for each region in Skyrim ( I know that each region has it's own water type , in the creation kit it says "ReachWater , Riftenwater and so on.. , so maybe a different container can be worked out depending near what type of water body the player is near ) 6 ( optional } create a Fishing Perk Tree that allows upgrades , better fish catches , increased amount of fishes , ( can probably be set up like any other of the Spell Trees AKA levels up the more you use the "Spell" , AKA throwing the line from your fishing rod ) I'm sorry it's so long , But if anyone can tell me if this is even possible or offer an hint it would be very helpful. Thank you. NOTE: I'm not interested in taking a credit or even making the Mod myself , So if any Pro modder is inspired by my general idea , or discovers that he can pull this off pretty easily , feel free to use the idea - no credit or anything needed. ( Just give me a link so i can download it , please xD ) Link to comment Share on other sites More sharing options...
VanyarElf Posted April 11, 2012 Author Share Posted April 11, 2012 Anybody knows if this kind of thing is even possible? Link to comment Share on other sites More sharing options...
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