4n+13[]D0p Posted February 14, 2004 Share Posted February 14, 2004 Is there any other way of disarming traps, other than with Teleknesis(sp?) Link to comment Share on other sites More sharing options...
cmac Posted February 14, 2004 Share Posted February 14, 2004 Nope. Unless you use a probe. Telekinesis just activates the door from a distance- the spell's damage still affects you. Link to comment Share on other sites More sharing options...
Breton Thief Oriana Posted February 14, 2004 Share Posted February 14, 2004 that is why you need security and alteration to be the greatest thief. Link to comment Share on other sites More sharing options...
Marxist ßastard Posted February 14, 2004 Share Posted February 14, 2004 Actually, I recall being able to use a combination Open and Telekinesis spell (Target and Self, respectively), then activating the door from a distance to break open locks. This may be because traps are essentially the door casting a touch-type spell on you -- in fact, I think that only touch-type spells are avaliable when choosing a trap. EDIT: I've just used that method to break into the Palace of Vivec -- the door glowed orange and fizzled out when I activated it, and no damage came to my charachter. So back the the matter at hand, the only methods that I know of are using telekinesis to attempt opening the door from a distance, using a probe to disarm the trap, setting the trap off and braving the storm, or acquiring the key to the door (Which opens the thing safely and breaks both the lock and trap). Link to comment Share on other sites More sharing options...
NEw SUn Posted February 15, 2004 Share Posted February 15, 2004 PR0B3 D|_|D3 |T5 A\/\/S0|\/|3 J|_|5T T/-\K35 0|\|3 C|_1CK Don't do that again. All caps + massive text size = angry Hellbird. Link to comment Share on other sites More sharing options...
4n+13[]D0p Posted February 15, 2004 Author Share Posted February 15, 2004 If sun could learn to read topics that would be great, but thanks to the other people that replyed, I disagree w/ you Breton Thief Oriana Alteration and Mystisim(sp?) make the greatest theif Link to comment Share on other sites More sharing options...
Breton Thief Oriana Posted February 15, 2004 Share Posted February 15, 2004 mysticism? you actually tried that telekenisis thing? and it worked? woah. didn't think it would. Link to comment Share on other sites More sharing options...
PierreBeauregard Posted February 15, 2004 Share Posted February 15, 2004 I've found that probes are the best way, even if your security skill is around ten. Unlike lockpicks, you never get the "lock too complex to pick" problem: an apprentice's probe will disarm *any* trap, even if it does take a bit longer. I've never hard the problem of running out of probes either, I still have maybe 20 or so stowed somewhere. Since I'm a mage, I *could* cast open, but instead I made myself a "ring of luck" and a "ring of intelligence". Boosting both of these stats increases the probability of picking/disarming and allows you to lockpick higher level locks. I only use my telekinises spell for stealing, whenever chamelon fails (since it's almost impossible to increase sneak without paying a trainer). Also, if you're the atronach sign, there's only a 25% chance that traps will do any damage to you, if any, and a 50% chance that the trap damage will be converted to mana (side effect: shrines do the same thing-I've only had two work on me!). Even then, I still use probes, to increase security (for the benefit of lockpicking and leveling of course). Good Mage = Better thief :) Link to comment Share on other sites More sharing options...
4n+13[]D0p Posted February 16, 2004 Author Share Posted February 16, 2004 Well I just started a theif and have to agree w/ you except its posible to get sneak up without paying Its pretty easy just sneak behind somthing stupid like a rat or scrib and sit there sneak increases pretty fast Link to comment Share on other sites More sharing options...
PierreBeauregard Posted February 16, 2004 Share Posted February 16, 2004 I would use sneak more to move around annoying creatures, but since I have a "ring of khajiit", I can be totally invisible anyway. I'll have to keep that in mind for the next game Link to comment Share on other sites More sharing options...
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