ThiefHawk Posted April 11, 2012 Share Posted April 11, 2012 i started on my companion mod however ran into a bit of a snag setting up the questi'm using Advanced Companion Creaton Guide by Caprius how ever i'm having an issue i'm at the part where setting up topics and responses the one giving me a head ache is Followersfiredyes i'm down to this part here Moving on to FollowersFiredYes, We need to set the responce. This one we are sending the NPC home so choose a response that is apropriate. Again we paste our "GetID in the Conditions section as we do with all our topics. There are not follow up choices for this one either however we do need to set the Result Script (Begin) and check mark Goodbye. my results script ShowMessage 01MessageLeave Set 01HawkEyeREF.Waiting to 0 Set 01HawkEyeREF.Relax to 0 Set 01HawkEyeREF.HasBeenHired to 0 Set 01HawkEyeREF.L38 to 0 Set 01HawkEyeREF.IsFollowingDefault to 0 Set 01HawkEyeREF.IsFollowingLong to 0 01HawkEyeREF.SetPlayerTeammate 0 01HawkEyeREF.evpand ending01HawkEyeREF.MoveToMarkerWithFade 01HawkEyeHomeMarkerREFevery time i try to compile this so i can start with the next topic gives me operation cannot be completed because:Info (01001667)results script failed to compile any ideas what might be wronge? Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted April 11, 2012 Share Posted April 11, 2012 Don't give your refs refIDs that start with numeric characters. That probably goes for baseIDs like 01messageleave, also. Anything that you reference in a script.If you change the 01s to something like AA it will probably compile. Link to comment Share on other sites More sharing options...
ThiefHawk Posted April 11, 2012 Author Share Posted April 11, 2012 hmm well i changed everything around to ATSShowMessage ATSMessageLeave Set ATSHawkEyeREF.Waiting to 0 Set ATSHawkEyeREF.Relax to 0 Set ATSHawkEyeREF.HasBeenHired to 0 Set ATSHawkEyeREF.L38 to 0 Set ATSHawkEyeREF.IsFollowingDefault to 0 Set ATSHawkEyeREF.IsFollowingLong to 0 ATSHawkEyeREF.SetPlayerTeammate 0 ATSHawkEyeREF.evp ATSHawkEyeREF.MoveToMarkerWithFade ATSHawkEyeHomeMarkerREFstill getting error Link to comment Share on other sites More sharing options...
ThiefHawk Posted April 11, 2012 Author Share Posted April 11, 2012 i figured it out it error on creator of guide's part drop the XMarker into the Render Window next to your NPC. Once placed, double click it and set its Reference Editor ID: to ***HomeMarkerREF. Click OK *** which would be ATSHomeMarkerREF how ever his ending script result was ***REF.MoveToMarkerWithFade ***charcterHomeMarkerREF which i had ATSHawkEyeREF.MoveToMarkerWithFade ATSHawkEyeHomeMarkerREF ATSHawkEyeHomeMarkerREF was incorrect did not match the xmarker ref in drop location on map so i changed it to ATSHawkEyeREF.MoveToMarkerWithFade ATSHomeMarkerREF and it compiled correctly Link to comment Share on other sites More sharing options...
ThiefHawk Posted April 11, 2012 Author Share Posted April 11, 2012 another issue has arise The Condition Function for this one is "GetQuestVariable". Click the button for Funtion Parameters and set parameter 1 to ***FollowersQuest and parameter 2 to "b***Hireable. One more Condition to put in. The Condition Function is "GetScriptVariable" Parameter one is set to the NPC we are creating and Parameter 2 is "HasBeenHired" with a Value of 0. when i do this and try to select ATSFollowersQuest it's not showing in drop down Link to comment Share on other sites More sharing options...
rjhelms84 Posted April 12, 2012 Share Posted April 12, 2012 when i do this and try to select ATSFollowersQuest it's not showing in drop down You won't find the quest, if you're using a "getscriptvariable" function. Quest script variables are found under the function "getQUESTvariable". So if you're trying to access a variable from a script that is attached to a quest, then use this function instead, and see if it's there. Link to comment Share on other sites More sharing options...
rjhelms84 Posted April 12, 2012 Share Posted April 12, 2012 If you do struggle with this tutorial, try Drake's Amigo Cafe, it makes companion creating relatively easy: http://planetfallout.gamespy.com/articles/news/2257/Drakes-Amigo-Cafe-New-Vegas Link to comment Share on other sites More sharing options...
ThiefHawk Posted April 14, 2012 Author Share Posted April 14, 2012 when i do this and try to select ATSFollowersQuest it's not showing in drop down You won't find the quest, if you're using a "getscriptvariable" function. Quest script variables are found under the function "getQUESTvariable". So if you're trying to access a variable from a script that is attached to a quest, then use this function instead, and see if it's there.by chance you have a copy of that mod it's been deleted at that site Link to comment Share on other sites More sharing options...
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