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Mod: Item-health to Price


pommesUNDwurst

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Hey guys,

 

I believe that a very elegant solution to balancing the Game-Economy would be to increase the Price-drop with lowered Item-Status. So much so that an "broken" or "rotten" Item with a Status below 50% would count as worthless.

 

You can make adjustments to that in the rpg_param.xml with the following line:

"ItemHealthPriceStatusWeight" rpg_param_value="1"

 

The vanilla value is 0.8. The Problem is that by increasing this value to over 1 will lead the game to drop the price below zero at different points of degeneration. But KCD doesn't recognize a price <0 as 0 but as the max-price (of 217 million groschen) minus whatever price the game comes up with.

 

The question:

Does anyone of you know how to change that?

Is there any possibility to get access to the underlying formula that is used for that calculation?

 

I have been looking for quite some time now, without making any significant progress.

 

 

Kind regards

Pommes

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