pommesUNDwurst Posted March 5, 2018 Share Posted March 5, 2018 Hey guys, I believe that a very elegant solution to balancing the Game-Economy would be to increase the Price-drop with lowered Item-Status. So much so that an "broken" or "rotten" Item with a Status below 50% would count as worthless. You can make adjustments to that in the rpg_param.xml with the following line:"ItemHealthPriceStatusWeight" rpg_param_value="1" The vanilla value is 0.8. The Problem is that by increasing this value to over 1 will lead the game to drop the price below zero at different points of degeneration. But KCD doesn't recognize a price <0 as 0 but as the max-price (of 217 million groschen) minus whatever price the game comes up with. The question:Does anyone of you know how to change that?Is there any possibility to get access to the underlying formula that is used for that calculation? I have been looking for quite some time now, without making any significant progress. Kind regardsPommes Link to comment Share on other sites More sharing options...
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