Diabolus83 Posted March 5, 2018 Share Posted March 5, 2018 Hi all, I was wondering if when I have deleted some cells of a mod through SSEEDIT (to help resolve conflicts) If I uninstall and then re-activate the mod in NMM (checking for problems with CTD otherwise I wouldn't uninstall) are those changes I have made in SSEEDIT kept or do I need to re-delete the cells again in SSEEDIT ? I don't mean if I delete and re-download the mod from Nexus I understand that would NOT keep the changes obviously :D The only reason I can't figure this out, I used a guide I can't seem to find to delete them to sort the conflicts in the first place so don't want to risk losing the changes I have made. Any help would be appreciated :smile: Link to comment Share on other sites More sharing options...
Diabolus83 Posted March 7, 2018 Author Share Posted March 7, 2018 If anyone's interested it seems just de-selecting the ESP in the Plugins tab of NMM will help figure out small conflicts. Then you can uninstall the offending mod. Link to comment Share on other sites More sharing options...
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