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Armor created in 3ds max


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  • 5 months later...

Export from 3ds max to nifty. Import nifty file into Outfit Studio. Load reference body. Move/rotate armor mesh to fit reference body. Delete reference body. Export armor to fbx from Outfit Studio. Start new project and import the fbx file you just exported. Use Outfit Studio to fit armor to body. Select armor in right hand top column, right click and copy bone weights, then select slider - conform selected.


Most of the Outfit Studio stuff can be found in tutorials found on Youtube.

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