AJStoner Posted March 5, 2018 Share Posted March 5, 2018 Can anyone tell me the correct format and compression for dds files for object textures? I use Gimp and, with the new plugin, I can open the files but don't know how to save them correctly so the game will use them. Gimp, itself, is no help here. Link to comment Share on other sites More sharing options...
AJStoner Posted March 7, 2018 Author Share Posted March 7, 2018 Anyone? Link to comment Share on other sites More sharing options...
CPTCHEDDAH Posted June 29, 2018 Share Posted June 29, 2018 anyone? Link to comment Share on other sites More sharing options...
woffen5 Posted June 30, 2018 Share Posted June 30, 2018 (edited) Dunno, I just used paint.net and it saved the dds file with the correct settings without me having to do anything special. (never liked gimp). Though I did check a box for mipmaps. Can check what settings paint.net uses after work, perhaps there are similar ones for gimp. Edited June 30, 2018 by woffen5 Link to comment Share on other sites More sharing options...
Orthog Posted February 2, 2019 Share Posted February 2, 2019 anyone? Dunno, I just used paint.net and it saved the dds file with the correct settings without me having to do anything special. (never liked gimp). Though I did check a box for mipmaps. Can check what settings paint.net uses after work, perhaps there are similar ones for gimp. So it worked for you? Link to comment Share on other sites More sharing options...
T0xicHead Posted February 6, 2019 Share Posted February 6, 2019 U can save with NONE compression, DEFAULT format and ! GENERATE MIPMAPS.That should be,what youre looking for.Ps.: MipMaps simply generates "Thumbs" of the original (half-sized, quarter...) for speeding up, far-away rendering. GreetZ ToX Link to comment Share on other sites More sharing options...
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