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[LE] adding a dds texture to a new nif mesh?


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are you using 3D Studio Max? You can select NiftoolsShader in the material window. When you export it to NIF it will create the nodes for the object. You can then add the paths to the dds and normal dds. If you aren't using 3ds max, you can copy it from another nif in nifskope, by right-clicking it and Block > Copy Branch, then Paste Branch. For SSE it's BSTriShape > BSLightingShaderProperty > BSShaderTextureSet. The first one is diffuse texture, second is the normal map.

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