tonycubed2 Posted April 12, 2012 Share Posted April 12, 2012 My mod generates random encounters while a player sleeps or fast travels. But it would be nice for some encounters to start in the next room or a bit in the distance. Any way to script it like that? It cannot be based on placing markers before hand, as the player can sleep anywhere using a bedroll or tent... my standard line is: PlaceActorAtMe(WolfBaseProperty).StartCombat(Game.GetPlayer()) Link to comment Share on other sites More sharing options...
tonycubed2 Posted May 12, 2012 Author Share Posted May 12, 2012 SpawnInCell = Game.GetPlayer().GetParentCell() SpawnInCell.PlaceActorAtMe (Ambushers1, 1) Tried the above, but the second line will not compile... Link to comment Share on other sites More sharing options...
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