caramellcube Posted April 16, 2012 Share Posted April 16, 2012 when you load your mod in the GECK, you can just highlight your mod's .esp file and select Set As Active File. The GECK will automatically load all of it's parent files such as Fallout 3.ESM. If you mean the Data Files option in the game loader, just add a tick on your mod and leave everything else as it was, I'm not sure if Fallout 3 is even on there. Not sure what happened to your radiation level, if you need to selectively remove that part of your mod you should be able to use FO3Edit to do it as long as you're carefull and make sure it's definately your mod that you're editing. I think there's a radiation tweak on the nexus somewhere that makes it so you aren't practically swimming in Rad-Away like in the vanilla game. Link to comment Share on other sites More sharing options...
Metallica93 Posted April 16, 2012 Author Share Posted April 16, 2012 Yea, I might have to postpone this little project for a while. It seems that I'll do something like change the damage on the pistol and then not have the damage actually change in-game. There was also this weird ass blur (similar to that of a drug wearing off) that would occasionally show up on the sides of the screen when I was at the "One Year Later" part. Another thing is that people keep mentioning "FO3Edit" and I haven't got a clue what that is or if I should be using it in conjunction with the G.E.C.K. As much as I want to work on this, school beckons. I might just start back up in a month or so when I have time to read through pretty much everything that's involved in changing a game like this. Thanks again to everyone who helped out. Link to comment Share on other sites More sharing options...
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