bradleybrand Posted October 27, 2015 Share Posted October 27, 2015 @brizzlebradyI have managed to get dialogue working fine. Recently I've created an actual quest and it's not working now. My forum topic - http://forums.bethsoft.com/topic/1541150-quests/ I am fine with making player dialogue but as soon as I try making an actual quest, it has isuses. Not sure why.. Link to comment Share on other sites More sharing options...
pyrotx Posted October 27, 2015 Share Posted October 27, 2015 (edited) I had a similar problem with quest dialogue, it turned out that I just needed to save my game, then reload it. Apparently making constant changes and loading your game to test repeatedly can do that, so before doing anything special, just try saving then reloading. As for the object, for now try just putting the object into the container manually without using aliases. This is what I do because I really don't understand them. If that doesn't work, make sure the quest item was copied properly when you duplicated or created it. Also I see one error in the dialogue script, in one of the images it says GetOwningQuest.SetObjectiveDisplayed(1-0) it needs to say 10, not 1-0 unless that was on purpose. Another little thing is you should put this line under set stage, it wont cause any problems, but it makes more sense to set the stage first, then display the stage objective. As for audio, don't worry if it gets deleted, it wont make the actual conversation or topic disappear. Edited October 27, 2015 by pyrotx Link to comment Share on other sites More sharing options...
bradleybrand Posted October 27, 2015 Share Posted October 27, 2015 I tried resaving, unfortuantly I'm still expering the issue. I tried making a new fresh mod with an NPC called Bob, the dialogue won't show. I put in the scripts correctly without any errors. I'm not sure what the problem is. Link to comment Share on other sites More sharing options...
buzanen Posted April 7, 2018 Share Posted April 7, 2018 I had a similar problem with quest dialogue, it turned out that I just needed to save my game, then reload it. Apparently making constant changes and loading your game to test repeatedly can do that, so before doing anything special, just try saving then reloading. As for the object, for now try just putting the object into the container manually without using aliases. This is what I do because I really don't understand them. If that doesn't work, make sure the quest item was copied properly when you duplicated or created it. Also I see one error in the dialogue script, in one of the images it says GetOwningQuest.SetObjectiveDisplayed(1-0) it needs to say 10, not 1-0 unless that was on purpose. Another little thing is you should put this line under set stage, it wont cause any problems, but it makes more sense to set the stage first, then display the stage objective. As for audio, don't worry if it gets deleted, it wont make the actual conversation or topic disappear. Thank you so much. Saving and Reloading is exactly the solution to the problem I have. Link to comment Share on other sites More sharing options...
Recommended Posts