VanyarElf Posted April 12, 2012 Share Posted April 12, 2012 (edited) Hello , I've been wondering if someone can help me with a fishing mod i'm working on. All i need is a very basic animation and a script. 1. I've created a weldable fishing pole , and now i only need an animation which swings the pole and shoots out a fishing line downward out of it every time the player left-clicks the pole ( like a staff , but with a fishing line shooting downward as a "spell" , and then disappears. 2. I need a script that only allows the pole to be used on water bodies. ( I'm pretty sure that his can be achieved by somehow adjusting the script found in Labyrinthian , where there is this surface that only opens the gate when you cast a certain spell on it ( alternation spell , for example , in one of the buttons ) , the script is called "dunLabyrinthianMazeTabletScript" That's it. If anyone can help me or offer an hint or anything it will be very appreciated , and if i ever manage to complete the mod ( which i will add many varieties of fish types to , fishing skill tree etc... ) i will make sure to give you full credit as co-creator. Thanks. ( it's fully weldable as a weapon ) Here is a picture : http://i42.tinypic.com/zt81ns.jpg ( If you want to help me with the mod as a partner , just leave a message and I'll reply soon & send you the .ESP file ) Edited April 12, 2012 by VanyarElf Link to comment Share on other sites More sharing options...
fg109 Posted April 12, 2012 Share Posted April 12, 2012 No idea about #1 since I'm just a scripter. For #2, using that script won't work because the script used for the Labyrinthian is attached to the rune. There are some activators that are water, so I guess you might attach a script to them if you don't mind altering the vanilla records. But lots of bodies of water in the game are not objects (eg the ocean and rivers) so you can't put a script on them. Sorry, but I can't think of a way to script it. Link to comment Share on other sites More sharing options...
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