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Cyclone mesh projectile edits - need some help


Drazhar753

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Hey all

 

I am currently trying to edit the dlc2cycloneshoutprojectile.nif to remain as a constantly playing cyclone as opposed to a temporary thing that then disappears. I have tried tweaking the settings in the NiControllerManager, of which I have a 'little bit' of experience making a few armor pieces in the past have pulsating glow effects, however this is fairly different and more complicated from what I can tell, out of my depth for sure. I managed to make it's animation a loop, as well as start in it's larger state instead of 'growing' during the animation, but cannot figure out how to stop it from fading at the end of the animation.

 

If anyone familiar with working on these kinda nifs in nifskope could take a look, maybe give me some pointers I'd appreciate it (or maybe point me to an existing cyclone nif that already works this way). The file is in the dragonborn bsa naturally.

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