Vonbiggenburgh Posted April 12, 2012 Share Posted April 12, 2012 Hi all i recently started playing Skyrim & ofcourse like most here i,d like to enjoy the extra Content all the great Modder,s make out there , i want to make my Skyrim as bugproof as possible as i did in Oblivion , do i got some small Questions wich i think more knowledgeble people here could answer i would like to play some Mod,s wich add different item,s to the Game thru the Leveled List , for instance , Cloaks of Skyrim , and ,Crafting 300 Armoury of Tamriel , wich both Add item,s in the game trhru Npc,s , but i read everywere that in order to make the item,s show up in Game the load order for the pluggin is important , basicly the ones that add,s content thru Leveled list,s should be loaded last ( or was it 1st i can,t rememer -.- xd ) to make it all show up , but if you use more that 1 such Mod , it,s troublesome because they can,t all be loaded last , in Oblivion i used a tool called wryebash for this wich basicly " Merged " Mod,s and made a Pluggin of the Merged Mod,s , i wonder if that is stil possible in Skyrim , or should i make the mod dependant one 1 Master file instead ? also i wonder what does " load loose " files mean , on the Data section of the Launcher ? muchos gracias in advance Link to comment Share on other sites More sharing options...
MShoap13 Posted April 12, 2012 Share Posted April 12, 2012 Yes, it is still possible to use Wrye Bash for it's bashed patch function with Skyrim. "Loose" files are ones simply placed into the file structure of the \Skyrim\Data\ folder. However, I don't believe that tick-mark actually has any affect. There is a related line in Skyrim.ini, but last I knew, that tick mark did not actually affect said line. Link to comment Share on other sites More sharing options...
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