warmarine Posted April 13, 2012 Share Posted April 13, 2012 If anyone know which mods would not allow me to leave can you tell me?The following mods are in the attachments cause there are literally too much for me to list Link to comment Share on other sites More sharing options...
prensa Posted April 16, 2012 Share Posted April 16, 2012 warmarine - Hello! That's a lot of mods! :) I don't know what would trap you in DC, you mean you can't fast travel out? Your best bet is to untick some mods & keep checking in game to see if you can fast travel out. Once fast travel works again you will know which mod is the culprit. By the way, you could get rid of a lot of MMM plugins if you used the Mart's Mutant Mod - Master Menu Module.esp. That would leave you with just these: Fallout3 & DLC's Mart's Mutant Mod.esm Mart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - Zones Respawn.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Natural Selection espMart's Mutant Mod - Master Menu Module.esp You can use the ingame menu to adjust the other settings. I also see you have Fallout Street Lights Steetlights.esm in your load order AND streetlights wasteland. If you're using Fallout Street Lights Version 2, that includes the whole wasteland & could clash with the wasteland version. You only need to use Fallout Street Lights Version 2. Hope this helps! Prensa Link to comment Share on other sites More sharing options...
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