Tar Posted March 9, 2018 Share Posted March 9, 2018 Hi guys My goal is to make zombies move a little faster in daytime, maybe around twice as fast as normal, so they will feel more like a threat in daytime.So I started doing many tweaks related to speed, move, run, walk in the ai folder for zombies and infected but nothing happened.The only file I found that had any impact on zombie speed was HumanAI.pre file from preset folder. But I dont know if this is the right file to tweak or if it is just a coincidence. So I wonder if anyone know anything about what file and setting that need to be tweaked double the speed of zombies in the daytime?Any thoughts, suggestions or help is highly appreciated.Have fun :smile: Edit:This zombie seem to move faster than other zombies during day. What zombie is this and how can I make other zombies move same speed? Link to comment Share on other sites More sharing options...
Tar Posted March 17, 2018 Author Share Posted March 17, 2018 I did not find a solution to this, but I did something different that maybe is a better solution. I added a small chance for many other zombies to spawn in daytime, and this is something I copied from "I Am Legion - The Pursuit" mod from TheOneAndOnlyHitman.In the ai_vis_representations.scr file this was added. Pool("viral_man"){ Maps("Default;") { MeshAndSkins("survivor_a.msh;infected;") MeshAndSkins("zombie_man_a.msh;zombie_slums;") MeshAndSkins("zombie_man_a.msh;zombie_slums;zombie_police;zombie_slums;zombie_detecive;zombie_slums;") MeshAndSkins("survivor_a.msh;infected_raise_gang_1") MeshAndSkins("survivor_a.msh;infected_raise_gang_2") MeshAndSkins("survivor_a.msh;infected_raise_gang_3") MeshAndSkins("survivor_a.msh;infected_raise_gang_4") } Pool("viral_woman"){ Maps("Default;") { MeshAndSkins("survivor_woman_a.msh;infected;") MeshAndSkins("zombie_woman.msh;Zombie_Robes;") } Maps("Wasteland") { MeshAndSkins("survivor_woman_b.msh;infected;") }} This have made the game much better, now I have to check what zombies is close all the time, and be more careful when moving around. Link to comment Share on other sites More sharing options...
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