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Importing New Armor


Triforce1

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I am having a major issue with a set of armor I am creating. I currently have the model done, as well as a basic texture, and I want to put it in-game. Well, I was having issues with figuring out individual pieces of armor, so I makes the whole thing one piece. You know, like the Arena Raiment; a single armor suit without a helme? Well, I checked around but I could find no tutorials on how link this "special case". Getting it into NifSkope is easy, but linking it properly so that it is wearable is impossible for me. Can someone explain to me how to do this?
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Read this...if you use Blender it will teach you how to rig armor:

 

Blender Tutorial: Custom Helmets

 

and

 

Importing / Exporting Armor in Blender

 

Hope it helps

 

Cheers :thumbsup:

 

Maafiaman

 

P.S. Also you should if you find those tutorials helpfull you should thank LHammonds ;)

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I have been in florida for the past two days, so sorry!

 

Also no, I am using 3ds Max not Blender. Thanks anyway.

 

Okay, now to Vagrant0. It appears that I am waaaaay over my head on this deal. A sword was easy, wearable stuff is more advanced than I am right now. None of the stuff you mentioned sounded familiar. Here's ALL I have done; made a full-body armor mesh in Max. A cuirass, gauntlets, greaves, and boots all bound into a single element in a stance like the other models have in NifSkope (arms splayed, feet together). So here's what I need; everything to get this simple model into the game as wearable armor. That is kind of alot, I know, but everyone must start somewhere, right?

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I have been in florida for the past two days, so sorry!

 

Also no, I am using 3ds Max not Blender. Thanks anyway.

 

Okay, now to Vagrant0. It appears that I am waaaaay over my head on this deal. A sword was easy, wearable stuff is more advanced than I am right now. None of the stuff you mentioned sounded familiar. Here's ALL I have done; made a full-body armor mesh in Max. A cuirass, gauntlets, greaves, and boots all bound into a single element in a stance like the other models have in NifSkope (arms splayed, feet together). So here's what I need; everything to get this simple model into the game as wearable armor. That is kind of alot, I know, but everyone must start somewhere, right?

Try my tutorial on copy rigging.

http://z2.invisionfree.com/DarkGenesis/ind...p?showforum=226

 

What areas the mesh works with depends on what meshes you import and then copy rig to. A full body mesh would be something like the arena raiment. In the case of individual pieces, gauntlets, boots, top, bottom, you might want to seperate the mesh and work on each one as a different file so that the same bones you import are the same ones you export. Beyond that, it's alot of the same things within nifscope, copy a branch, and paste it into a .nif containing the same bones you imported into max.

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