Triforce1 Posted June 28, 2008 Share Posted June 28, 2008 I am having a major issue with a set of armor I am creating. I currently have the model done, as well as a basic texture, and I want to put it in-game. Well, I was having issues with figuring out individual pieces of armor, so I makes the whole thing one piece. You know, like the Arena Raiment; a single armor suit without a helme? Well, I checked around but I could find no tutorials on how link this "special case". Getting it into NifSkope is easy, but linking it properly so that it is wearable is impossible for me. Can someone explain to me how to do this? Link to comment Share on other sites More sharing options...
Vagrant0 Posted June 29, 2008 Share Posted June 29, 2008 Not quite sure I understand. Have you weighted the model to bones? Are you talking about just in the CS? What? Link to comment Share on other sites More sharing options...
DirTek Posted June 29, 2008 Share Posted June 29, 2008 Read this...if you use Blender it will teach you how to rig armor: Blender Tutorial: Custom Helmets and Importing / Exporting Armor in Blender Hope it helps Cheers :thumbsup: Maafiaman P.S. Also you should if you find those tutorials helpfull you should thank LHammonds ;) Link to comment Share on other sites More sharing options...
Triforce1 Posted June 30, 2008 Author Share Posted June 30, 2008 I have been in florida for the past two days, so sorry! Also no, I am using 3ds Max not Blender. Thanks anyway. Okay, now to Vagrant0. It appears that I am waaaaay over my head on this deal. A sword was easy, wearable stuff is more advanced than I am right now. None of the stuff you mentioned sounded familiar. Here's ALL I have done; made a full-body armor mesh in Max. A cuirass, gauntlets, greaves, and boots all bound into a single element in a stance like the other models have in NifSkope (arms splayed, feet together). So here's what I need; everything to get this simple model into the game as wearable armor. That is kind of alot, I know, but everyone must start somewhere, right? Link to comment Share on other sites More sharing options...
Vagrant0 Posted July 1, 2008 Share Posted July 1, 2008 I have been in florida for the past two days, so sorry! Also no, I am using 3ds Max not Blender. Thanks anyway. Okay, now to Vagrant0. It appears that I am waaaaay over my head on this deal. A sword was easy, wearable stuff is more advanced than I am right now. None of the stuff you mentioned sounded familiar. Here's ALL I have done; made a full-body armor mesh in Max. A cuirass, gauntlets, greaves, and boots all bound into a single element in a stance like the other models have in NifSkope (arms splayed, feet together). So here's what I need; everything to get this simple model into the game as wearable armor. That is kind of alot, I know, but everyone must start somewhere, right?Try my tutorial on copy rigging.http://z2.invisionfree.com/DarkGenesis/ind...p?showforum=226 What areas the mesh works with depends on what meshes you import and then copy rig to. A full body mesh would be something like the arena raiment. In the case of individual pieces, gauntlets, boots, top, bottom, you might want to seperate the mesh and work on each one as a different file so that the same bones you import are the same ones you export. Beyond that, it's alot of the same things within nifscope, copy a branch, and paste it into a .nif containing the same bones you imported into max. Link to comment Share on other sites More sharing options...
Triforce1 Posted July 1, 2008 Author Share Posted July 1, 2008 Ok, thanks. I'll try the tutorial. Link to comment Share on other sites More sharing options...
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