mattblns Posted April 13, 2012 Share Posted April 13, 2012 Hope the title makes sense but all you enchanters know what I'm talking about- as you level your enchanting and place perks in enchanter subsequent enchanted items you make gradually decrease in value when they should be rising in value. Also, when you first start enchanting items the values of items you enchant start out very high, higher than they would normally but like i said before decrease in value over time. This is regardless of the type of soul gem used. Like if my enchanting skill is 20 and I use a petty soul gem and get a weapons worth 600 septims then I level enchanting 1 point from that so now I do the same enchantment again with a petty soul gem (and same item example iron dagger) and this new item is now worth only 597 septims and keeps decreasing and so on and so on. Is there any mods out that fixes this? I read somewhere where someone said it's simply a matter of a + and - error in coding or something and should be easy to fix. But it's not fixed yet? Can't help wondering why not. And yeah I know the workaround is to save when you're done enchanting then quit the client and reload your save and all your enchanted items will reflect their true value so if your enchanting skill when you made your banish daggers is low then their prices will drop dramatically (by about half from my experience) or inversely if your enchanting skill is max with all the perks then the price of your banish daggers will probably just about double...but yeah doing this is kind of annoying and for me a bit of an immersion breaker... like in the beginning of the game I am trying to make some cash since early on alchemy payout sucks (compared with enchanting lol) without fortify alchemy effects from enchanted gear (hence why I level enchanting first, it's always profitable especially at the beginning of the game with this "bug") and it's SO easy to make a lot of money in the beginning with enchanting iron daggers or any weapons with stamina damage or turn undead that it's almost too easy and saving/quitting just to intentionally lower the prices of the enchanted daggers I just made not only seems like I'm gimping myself but like I said earlier really kills the immersion for me... I guess I'm a semi Rper and like things to make sense in my game ya know? Have high hopes for a mod that addresses this so I don't feel like a cheater for leveling enchanting and making ridiculous money early on lol and saving me the hassle of saving/quitting every time I enchant banish daggers to sell later on when I get enchanting to full potential. Link to comment Share on other sites More sharing options...
svartberg Posted September 18, 2012 Share Posted September 18, 2012 (edited) I completely agree with you post. I have spent many hours analysing this, and this is clearly a coding mistake, unfortunately is hardcoded and cannot be fixed directly.I have tried different variables, and could not find a way to reverse this. The best possible solution I could come up with, was fixing all values regardless of skill level or enchantment but be substantially effected by soul gem use.However I have found out it also bumps up merchant enchanting prices, and makes them less varied based on enchantment, I didn't like it. So my conclusion was, this is a hardcoded bug, it is not fixable by any means I know of. Edited September 19, 2012 by svartberg Link to comment Share on other sites More sharing options...
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