Pelgar Posted April 13, 2012 Share Posted April 13, 2012 I'm working on a new mod that combines companion sandbox with unlimited companions and adds vanilla companion teleporters. I've looked at how some of the current unlimited companion mods handle the vanilla dismissal after waiting 7 days. One of them simply sets the wait delay to 999 game days, another adds a variable for each follower. It seems, to me, the simple solution would be to do away with the fire companion after waiting thing all together. Before I do that I would really like to hear from some more experienced modders. I'm just not seeing how having the companions wait at their home base instead of where I tell them to makes a lot of difference unless having companions hired is a much heavier load on the engine that it seems to be. Thanks for any advice on this subject. Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted April 13, 2012 Share Posted April 13, 2012 My guess is it's so that if "something happens", you will know where to find them again. Maybe to make them actually feel more like human beings who don't want to wait around for you their whole life. But probably more the former. Link to comment Share on other sites More sharing options...
Pelgar Posted April 13, 2012 Author Share Posted April 13, 2012 Thanks for the reply Quetzlsacatanango, the teleporter, I already have working, takes care of the "know where to find them" problem. I do see your point about companions not wanting to wait on me all their life. I may assign a wait variable to each follower yet. If so it'll probably be more like 20 or 30 game days or possible give the mod user a choice. Link to comment Share on other sites More sharing options...
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