DenathKorr Posted April 13, 2012 Share Posted April 13, 2012 (edited) Hi, Lately, I've been working on a mod which lets the player have a visually upgradable armor set. Everything works well but the rigging. Though it seems correct in Blender, it's totally messed up ingame What a part of the armor looks like in Blender (I just works on this part first until I solve the issue):http://image.noelshack.com/fichiers/2012/15/1334357250-Rigginginblender.png What it looks like ingame:http://image.noelshack.com/fichiers/2012/15/1334357258-Riggingingame.png I'm using this skelton ressource: Basic Blender Files for Import and Export Armors and Clothes by Malohttp://skyrim.nexusmods.com/downloads/file.php?id=13648 Here it is the female version: http://image.noelshack.com/fichiers/2012/15/1334356728-5.Ensemble2.png Thanks in advance. Edit: Solved it. Unbelievable that I finally can solve my issues a few of times after I have asked for help whereas my issues had dirturbed me for one week! Solution: "I just fixed the issue!So, if some people have the same kind of clipping, I mean a mesh totally messep up ingame, verify you haven't moved the skeleton. Explanation: my mesh was based on the original CBBE 3 body which is not positionned on 0;0;0 coordonates. I had to move the skeleton because you put it and the bodies on 0;0;0. Do not move the skeleton according to the mesh but the mesh according to the skeleton. " Edited April 14, 2012 by DenathKorr Link to comment Share on other sites More sharing options...
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