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Upgradable armor: help for rigging


DenathKorr

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Hi,

 

Lately, I've been working on a mod which lets the player have a visually upgradable armor set.

 

Everything works well but the rigging. Though it seems correct in Blender, it's totally messed up ingame

 

What a part of the armor looks like in Blender (I just works on this part first until I solve the issue):

http://image.noelshack.com/fichiers/2012/15/1334357250-Rigginginblender.png

 

What it looks like ingame:

http://image.noelshack.com/fichiers/2012/15/1334357258-Riggingingame.png

 

I'm using this skelton ressource: Basic Blender Files for Import and Export Armors and Clothes by Malo

http://skyrim.nexusmods.com/downloads/file.php?id=13648

 

Here it is the female version:

 

http://image.noelshack.com/fichiers/2012/15/1334356728-5.Ensemble2.png

 

Thanks in advance.

 

Edit: Solved it. Unbelievable that I finally can solve my issues a few of times after I have asked for help whereas my issues had dirturbed me for one week!

 

Solution: "I just fixed the issue!

So, if some people have the same kind of clipping, I mean a mesh totally messep up ingame, verify you haven't moved the skeleton. Explanation: my mesh was based on the original CBBE 3 body which is not positionned on 0;0;0 coordonates. I had to move the skeleton because you put it and the bodies on 0;0;0. Do not move the skeleton according to the mesh but the mesh according to the skeleton. "

Edited by DenathKorr
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