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Animation events and editor


drdrummie

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Hello!


Do someone perhaps know how events in animation event editor are sent to the engine? In example in animation editor I have events "ability impact" and "ability impact reaction" and can't figure out why in some attack animations first is defined event (for caster I guess) "attack impact reaction" and then in same animation timeline later it sends event "attack impact"..

In scripting I have EVENT_TYPE_ATTACK_IMPACT and it is like good candidate for intercepting animation event "attack impact", but don't have similar for "attack impact reaction"..

For "ability cast impact" it counts hits in scripting and there it determines how ability is applied like if first hit then it in example grabs or overwhelms..

Also can't figure out how to attach vfx to animation, there is "vfx instant" but don't understand what it wants from me..



Thanks!

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