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Why do many changes made to rpg_param.xml not seem to do anything?


MurderousSocks

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I'm trying to change to change rpg_param_key="SprintCost" to make sprinting not cost any stamina. It seems that no matter what number I set this to, my sprint bar decreases at the exact same rate. I've tried making sure to have a blank rpg_param.tbl as well as starting a new game. I'm just lost here. There are many other parameters in this file I've tweaked that don't seem to make any difference. On the other hand, some changes do work, such as messing with carry weight.

 

If anyone could help me understand what I'm doing wrong, I would deeply appreciate it.

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  • 2 weeks later...

Would also like to know that. Tested without new game:

 

Not working:

* SprintCost

* FoodTickInterval

 

Working:

*JumpCostBase

* BaseInventoryCapacity

 

What is also kind of interesting and might play a role:

Having 2 mods with same set of keys will have the last loaded mod overwrite the values of the first.

But, if they do not have the same key set, keys that are NOT in the last loaded mod will be reset to DEFAULT.

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This is a problem with a lot of games though it is quite pronounced in KCD. You need to keep in mind this isn't a game file proper but rather an access point where a lot of variable are collected together. Some are simply not implemented because the developers didn't get around to them. Some are disabled because they were problematic and no easy solution was available. In some cases the correct range of useful values isn't really obvious. The rpg.param.xml gives you a great deal of control over the particulars but it is far from a perfect tool for doing so. With luck, as bug finally get worked-out (assuming they do) more attention can be given to making this file more effective.

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