Brandon007 Posted March 13, 2018 Share Posted March 13, 2018 As the title says, Im trying to make some textures to work with FO4's palette system, but there are parts of the armours I dont want to be touched by the palette colour system, and I want them to stay their natural textures. In other words, I just want some parts of my armour to get coloured by the palette, and some parts left 'alone'. Anyone know how this is done? If possible. Link to comment Share on other sites More sharing options...
Perraine Posted March 13, 2018 Share Posted March 13, 2018 Only by making the parts you didn't want affected a different BSSubindexTrishape in the .nif with it's own material file. Link to comment Share on other sites More sharing options...
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