Gwyn21 Posted March 13, 2018 Share Posted March 13, 2018 Something I noticed was that the GRA versions of the Laser Pistol, and Plasma Pistol don't apply the WMX weapon mods properly. Namely in the case of the Laser Pistol the combat sights are not there (there is an error when I try to get it from the vending weapon mod too, and I can't get it to work the vanilla way either), and the other mods are vanilla instead of the WMX variants. Is there any way I can fix this? Link to comment Share on other sites More sharing options...
dubiousintent Posted March 13, 2018 Share Posted March 13, 2018 We REALLY need to see your sorted "load order" as produced by "LOOT"; to include the main game and DLC files. With modded games, its the sequence, not merely the list of mods, which is the cause of many problems. LOOT's sort gives a good first approximation, correcting the most obvious issues and is sufficient for most players. Instructions on how to copy it's list for posting are in the "How to ask for help" article, and "Checklist Item #11' entry in the wiki "Fallout NV Mod Conflict Troubleshooting" guide. -Dubious- Link to comment Share on other sites More sharing options...
Gwyn21 Posted March 13, 2018 Author Share Posted March 13, 2018 We REALLY need to see your sorted "load order" as produced by "LOOT"; to include the main game and DLC files. With modded games, its the sequence, not merely the list of mods, which is the cause of many problems. LOOT's sort gives a good first approximation, correcting the most obvious issues and is sufficient for most players. Instructions on how to copy it's list for posting are in the "How to ask for help" article, and "Checklist Item #11' entry in the wiki "Fallout NV Mod Conflict Troubleshooting" guide. -Dubious- Okay, I copied the load order from loot. I have the Gog version of Fallout: New Vegas. If that at all matters. Not sure if it does. 0 0 FalloutNV.esm 1 1 DeadMoney.esm 2 2 HonestHearts.esm 3 3 OldWorldBlues.esm 4 4 LonesomeRoad.esm 5 5 GunRunnersArsenal.esm 6 6 ClassicPack.esm 7 7 MercenaryPack.esm 8 8 TribalPack.esm 9 9 CaravanPack.esm10 a YUP - Base Game + All DLC.esm11 b JIP Selective-Fire.esm12 c New Vegas Redesigned II.esm13 d Interior Lighting Overhaul - Core.esm14 e ELECTRO-CITY - CompletedWorkorders.esm15 f ELECTRO-CITY - Highways and Byways.esm16 10 WMR.esm17 11 NevadaSkies.esm18 12 Weapons.of.the.New.Millenia.esm19 13 Caliber.esm20 14 WMVM.esm21 15 Interior Lighting Overhaul - L38PS.esm22 16 YUP - NPC Fixes (Base Game + All DLC).esp23 17 FalloutNV_lang.esp24 18 No Scope Wobble.esp25 19 FP gun follows crosshairs.esp26 1a DFB - Dynamic Crosshair.esp27 1b JIP Improved Recipe Menu.esp28 1c The Mod Configuration Menu.esp29 1d Better Game Performance.esp30 1e Pipboy Fix.esp31 1f Improved Sound FX.esp32 20 Vurt's WFO.esp33 21 EVE FNV - ALL DLC.esp34 22 NVR- Recommended.esp35 23 WeaponModsExpanded.esp36 24 IMPACT.esp37 25 Weapons.of.the.New.Millenia.Store.esp38 26 JGrahamCompanion.esp39 27 WMX-DLCMerged.esp40 28 FNV Realistic Wasteland Lighting - All DLC.esp41 29 FasterAccessToLucky38.esp42 2a Distributed Necklaces and Chains.esp43 2b Wearable SS Deputy Badge.esp44 2c xatmosSkillPerks.esp45 2d PerkEveryLevel.esp46 2e Shotgun Commando Redone.esp47 2f TWO BEARS HIGHFIVING.esp48 30 weightless food alcohol chems.esp49 31 MiscItemIconsNV.esp50 32 LightUpAndSmokeThoseCigarettes_edisleado.esp51 33 lightupandsmokethosecigarettes_dm.esp52 34 weightless crafting.esp53 35 ImmersivePickupSoundsFNV.esp54 36 dD - Enhanced Blood Main NV.esp55 37 Lucky 38 Lights.esp56 38 IMPACT-WMX-DLCMerged.esp57 39 christinecos.esp58 3a Cap Removed DR DT RR.esp59 3b FlashlightNVSE.esp60 3c CCO - Ulysses Companion.esp61 3d ADAM Complete.esp62 3e ADAM - MERGE.esp63 3f Lucky 38 Reloading and Cooking.esp64 40 DarNifiedUINV.esp65 41 IMPACT-WMX.esp66 42 Improved Sound FX - Weapon Sharing Fix.esp67 43 Voice dissonance fix.esp68 44 New Vegas redesigned- Honest Hearts.esp69 45 A Better Veronica.esp70 46 Weapons.of.the.New.Millenia.Leveled.Lists.esp71 47 IMPACT-Weapons.of.the.New.Millenia.esp72 48 Weapons.of.the.New.Millenia.Store.LITE.esp73 49 Weapons.of.the.New.Millenia.Cheat.Cabinet.esp74 4a Weapons.of.the.New.Millenia.CaliberX4+.Patch.esp75 4b Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp76 4c GRA-WRP-Patch-Two_Unofficial.esp77 4d boa ncrpahelmet.esp78 4e Boacombat2glove.esp79 4f Portable Tent.esp80 50 WMR - WMX Edition.esp81 51 WMX-ModernWeapons.esp82 52 WMX-POPMerged.esp83 53 IMPACT-WMX-POPMerged.esp84 54 WMX-EVE-AllDLCMerged.esp85 55 IMPACT-WMX-ModernWeapons.esp86 56 WMX-ArenovalisTextures.esp87 57 ILO - PipBoy Light.esp88 58 ILO - Portable Tent.esp89 59 ILO - Nevada Skies Patch.esp90 5a ILO - YUP Patch.esp91 5b Interior Lighting Overhaul - Ultimate Edition.esp92 5c ILO - GS Shack.esp93 5d NevadaSkies - Ultimate DLC Edition.esp Link to comment Share on other sites More sharing options...
Gwyn21 Posted March 13, 2018 Author Share Posted March 13, 2018 And to further clarify when I say combat sights I mean the weapon mod for the Laser Pistol. Not the iron sights. The iron sights are working fine. It is the mods from WMX that are not working for the GRA weapons. They seem to be working with everything else that is not from GRA. Link to comment Share on other sites More sharing options...
dubiousintent Posted March 13, 2018 Share Posted March 13, 2018 GRA weapons are distinct from "vanilla" weapons; as in separate records. That's why they have different "weapon mods" for each type. "39 27 WMX-DLCMerged.esp" is high up in your "load order". Later it is followed by "76 4c GRA-WRP-Patch-Two_Unofficial.esp" and then "80 50 WMR - WMX Edition.esp" and "84 54 WMX-EVE-AllDLCMerged.esp" among others. Please see the 'Third Rule: The Rule of One' entry and the 'Merge Patch File' section of the wiki "FNV General Mod Use Advice" article. A "Merge Patch File" is the only way you are going to get record level conflicts between those plugins resolved. You may need to re-order your plugin placement to get the desired "winner" in each case unless you manually create your "merge patch". -Dubious- Link to comment Share on other sites More sharing options...
Gwyn21 Posted March 13, 2018 Author Share Posted March 13, 2018 (edited) I see. I will try making a merged patch, and see if that solves the conflict. Since right now even the vanilla weapon mods are acting weird for GRA, and some of them are not appearing or behaving strangely. Edited March 13, 2018 by Gwyn21 Link to comment Share on other sites More sharing options...
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