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Zeazer

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[plug]System Shock 2.[/plug] Survival horror on a starship with a rogue AI and her unruly creations. The graphics aren't as impressive as you'll find in newer games, but the environment and atmosphere are fantastic and the story rocks (though you really have to explore if you want all of it). Make sure you have a good set of speakers or headphones, though, because a lot of what makes the game creepy is in the sounds. It also ranks among the very few PC titles which can claim online co-op as a feature, and must be played after midnight with the lights out.

 

Bioshock is also a natural pick, and a wonderful experience if you have the system for it (especially now that the limit on reinstalltions has been removed)- and if you enjoy Bioshock you're practically guaranteed to enjoy SS2.

 

Both of the above blow Doom 3 and its expansion out of the water. They're scarier, deeper, and much more intelligent in their use of environment and abilities. Not that Doom 3 wasn't fun, but anything from LGS and/or Irrational with a title ending in Shock is a work of bloody art.

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Yeah, that's rather unfortunate- though there's still a decent community that'll help if they can. I've been having some issues getting it to run on my new laptop as well. Most of the issues with SS2 pop up on multiprocessor/hyperthreading systems- you have to tweak it so that shock2.exe only runs on one processor, which is easy enough... except when WinXP decides to be a complete and utter %&$! about it, which is what's been happening to me (I've been through three different third-party utilities that didn't help either). There is also an issue with nVidia FX series graphics boards (dunno about the GT series, which is what I'm running now). Fortunately, I still have another computer which it will run on... otherwise I'd spend a lot of time crying; SS2 is pretty much my all-time favorite game.

 

I'd have put SS1 on the list, too, but I honestly think that we've reached a point in gaming where sprites- even well-made sprites in 3D environments- just can't be scary anymore. That, and it's even harder to get running than SS2 and is even more impossible to find a legit copy of these days (being older than classic Doom and all). :wallbash:

 

Those, Doom3, and Bioshock are pretty much the extent of me experience with scary games though... there are a few spooky and creepy moments in the Halos and in Unreal II- but nothing that had me running for my virtual life and occasionally wasting ammo on shadows. Half-Life 2 had Ravenholm, which occasionally came close, but only that even came close because I'm an arachniphobe and the black and fast 'crabs look like spiders. Doom3 relied too much on monster closets and lights-out for its scares. SS2 and Bioshock both have genuine suspenseful scares with intricate setups that actually work into the plot and set you up in advance for the next one.

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