Elsys656 Posted March 13, 2018 Share Posted March 13, 2018 Currently using SkyUILib but working with numeric values seems like a slider would be more appropriate, I've changed a dialog to call a text dialog where it's to input a number which changes some values later in the conversation everything works as intended. However because of the text input box issues with the number pad I thought since the value is numeric anyway a slider would be better. My only problem is I have never even modified the vanilla interface in this way and while I have the skyui actionscript files and fla's I don't have the foggiest how everything ties together as far as just creating a generic slider with a title and range accept and cancel buttons. Even the wait menu would be just fine for my purposes so long as one could change the title of the menu and of course have the file treated as a separate dialog so it doesn't get called up as the wait menu. Link to comment Share on other sites More sharing options...
Elsys656 Posted March 13, 2018 Author Share Posted March 13, 2018 Dawned on me that I should just use the action script for the dialog my mod uses and change the base component to a slider from skyui via pulling the ai off github. Ill give that a shot however if anybody wants to chime in with things I should be aware of or whatever you can still chime in if you want. Link to comment Share on other sites More sharing options...
Elsys656 Posted March 14, 2018 Author Share Posted March 14, 2018 Well that didn't exactly go as planned the action script doesn't show under the script element of the timeline well part of it does but not all it compiles but I cant see anything in the player and the swf has no properties attached to it. Is this all stuff I'm supposed to add back into the fla? Although cs4 wont install extensions on my flash install and I think that's the main issue that is causing it to fail. Link to comment Share on other sites More sharing options...
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