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Could i ask for some help collaboration with an outfit mod?


Perraine

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I need help, and no, it's not about my modding addiction this time (though I'm still suffering, as the following will prove) And I still think I need help.

 

...

 

Beware incoming lengthy preamble: It'll make sense in the end I promise - (or skip to the bottom)

 

So, I installed one of the "Quiet" (MGS) outfit mods and just for giggles, I swapped out the bare bones version of it with one of the crappier "Raider" under armors. All was fine, until I saw the outfit on a dark skin toned Raider NPC, and to my disgust, she had pale white legs under the torn tights!

 

Well, nothing would do, except I needed to investigate, and as it turns out, because the outfit is a "port" and the skin/texture system is obviously different than FO4, the tights weren't transparent at all.

 

So I set about modifying the mesh and the texture, to add the alpha property so that the tights were properly translucent. Now generally whenever I've put legs inside a pair of pants or tights/leggins, you get horrible clipping, unless you make them essentially "balloon" pants to leave enough of a gap for movements, but surprisingly, the Quiet outfit pants/tights didn't have any clipping, even though they were fairly "skin tight". This bore more investigation, and when I looked at the mesh, it seemed (to me at least) that because the leggins were such a high poly count, the bone weighting must have been able to find a near perfect match for the CBBE vertex co-ords, and so the weighting didn't cause clipping.

 

This led me to speculate, that If I made a set of leggins from the actual CBBE mesh and made them just a teeny tiny bit bigger than the body itself, they should also match up perfectly and be pretty ecent looking tights/pantyhose. And they did!!!

 

So, Okay, time for testing ...

 

Now Crimsonrider made a mod that changed many outfits to "feminine" versions, by adding a skirt instead of pants. This was done by slicing the Slinky Dress (Magnolia's dress) in half, and pasting it onto the bottom of several outfits (with appropriate texture edits of course) These were great, but I never really liked the shoes, and I hated the "vanilla" chicken legs.

 

I have a set of High Heel Pumps that I made ages ago (for Skyrim), that have been sitting on my HDD for ages, so now that I had a tentatively working set of tights, I decided I'd have a go at replacing the vanilla legs and shoes from one of Crimsonriders outfits, with a nice sexy pair of Pumps. The first one I grabbed was the Army Fatigues, and I proceeded to drag it into OS, and was gonna delete the legs and shoes - except they were attached to the skirt, and figuring I'd now have to separate them and add just the skirt on it's own, I imported my new tights and shoes, and deleted the skirt/shoes/chicken legs.

 

To my surprise, the outfit looked kinda hawt, and reminded me of a vintage Pinup poster.

 

I was intrigued to say the least, so I decided to do a google search and I found an image that I really liked (not even sure if it's a "genuine" vintage pinup,) See image below

 

So then came the "fun" <groan> part.

 

I had my shoes, but I needed to modify them so that they were "peeptoe" ones, I then needed to change my new tights into stockings, Then I need a military type jacket, that had no shirt, and was quite "revealing", And also a belt - Next I need a Bra and Panty set, but I thought a Bodysuit/Bodice would be more "era appropriate" - Then of course I needed a "Garter Belt" for the stockings, and finally I needed a short skirt with a split up the side ...

 

4 and a half days and countless vanilla meshes butchered mercilessly later, I now have a .nif file with about 10 BSSubindexTrishapes inside of it, and 4 or 5 different .bgsm files attached to it (I think) I've also managed to use the UV Editor in Nifskope so that it uses fewer texture files.

 

All up, I'm pretty happy with the results.

 

...

 

TL;DR

 

Few requests if I may? ...

 

1) I have an outfit that I've created, what should I do with it now!?!?! The only NPC's that wear military outfits in game are Gunners, or Ronnie Shaw (yikes, imagine Ronnie wearing this??? ) Any thoughts on where / how I should put it into the game? Or just upload it as a simple and complete craftable item only?

 

2) I have the .nif file completed, with all textures and materials, it works in game with the basic armor/addon .esp I created, but I have NFI how to make things like OMOD's and stuff, so that the outfit is modular. Almost every piece is separate inside the .nif, but the only way I know how to make it modular is to create a separate craftable item at the Chem Workbench for each and every item and/or combination, would

anyone be willing to collaborate to get it into the game as a modular item?

 

There is also an optional "Minuteman" themed variant, with combat boots instead of the peeptoe heels.

 

3) Failing all else, would someone be willing to make some of those really smexy lens filtered and posed screenshots of the outfit for me? Because I suck at that sort of thing.

 

...

 

Anyone who made it this far get's a cookie ...

 

 

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Few requests if I may? ...

 

1) I have an outfit that I've created, what should I do with it now!?!?! The only NPC's that wear military outfits in game are Gunners, or Ronnie Shaw (yikes, imagine Ronnie wearing this??? ) Any thoughts on where / how I should put it into the game? Or just upload it as a simple and complete craftable item only?

 

2) I have the .nif file completed, with all textures and materials, it works in game with the basic armor/addon .esp I created, but I have NFI how to make things like OMOD's and stuff, so that the outfit is modular. Almost every piece is separate inside the .nif, but the only way I know how to make it modular is to create a separate craftable item at the Chem Workbench for each and every item and/or combination, would

anyone be willing to collaborate to get it into the game as a modular item?

 

There is also an optional "Minuteman" themed variant, with combat boots instead of the peeptoe heels.

 

3) Failing all else, would someone be willing to make some of those really smexy lens filtered and posed screenshots of the outfit for me? Because I suck at that sort of thing.

 

1) I'm inclined to say just make them craftable. Otherwise you'd have to either put them in leveled lists for people to be wearing when they spawn, on enemies typically...wouldn't really fit I don't think. Or add them the leveled lists for spawning in clothing vendors. Could do both lists for vendors and craftable. You'd probably want to use https://www.nexusmods.com/fallout4/mods/17782/ to do the list injection. For the love of god please don't just make list overrides. They make so many incompatibilities that way.

 

2) You can slice up the armor and use OMODs on the single armor piece, but it requires implementing connect points in the NIFs. That gets a little tricky if you're not experienced. I don't know of a good tutorial that is generic to describe the system. I could probably write one specific to what you're trying to do but it would have to wait till Sunday as it's not really quick to do so.

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