tg08096 Posted April 27, 2012 Share Posted April 27, 2012 (edited) Hi fg109 I need a script that will open the alchemy potion creation menus when a particular item is equipped. Basically like equipping a mortar and pestle will allow the player to make potions in the field Is this something you can help me with? If you want to see the mod, here's the linkhttp://skyrim.nexusmods.com/downloads/file.php?id=14970 Edited April 27, 2012 by tg08096 Link to comment Share on other sites More sharing options...
kryptopyr Posted April 27, 2012 Share Posted April 27, 2012 Thank you for checking this for me. I did get it to work, but I'm not sure how. I didn't change anything that should have affected it, at least as far as I know... I edited the navmesh and a few other objects in another cell in my mod, but when I went back to test those things, the animation (in a separate cell) worked as well. I did have the properties set (checked & doubled checked them, as that was my first thought when it wasn't working). Sorry to have bothered you with this since it seems to be working now. Thank you so much for your time. Link to comment Share on other sites More sharing options...
fg109 Posted April 27, 2012 Author Share Posted April 27, 2012 @AwesomeSkyrimDude There is an actor value called "WeaponSpeedMult". I would try changing that. The "IsStaggering" is an animation variable. "WeaponSwing" and "WeaponLeftSwing" should be in the list of animation events in the CK that I told you about before. @tg08096 Scrivener07 just released a mod that does exactly what you describe. SKSE with Papyrus support was just released so I'm going to be busy messing around with that. I'm going to find a mod and ask that he/she close this thread. Sorry guys and hope that you manage to get your scripts done without me. :thumbsup: Link to comment Share on other sites More sharing options...
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