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Documentation for .inis?


CosmicBlue2000

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Hi,

 

most of the entries in one of the both .inis are quite selfexplaining.

But some...

 

I searched for example for fShadowBiasScale and everyone has another value saying its "this looks the best"...but noone really seems to know, what it does.

Or iShadowMaskQuarter. Or iShadowMode (how many modes are there and where are the differences?). iShadowFilter is quite easy again.

But iShadowSplitcount is than another mysterium.

 

I changed all of these entries, but I dont see any differences and the shadows are still not the way I want them.

All I have figured out so far is iBlurDefferedShadowMask.

 

Can anyone help me?

Give me an explaination, what these entries do or give me an url?

Perhaps something with pictures to compare different settings?

This would really be great.

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Hi,

 

most of the entries in one of the both .inis are quite selfexplaining.

But some...

 

I searched for example for fShadowBiasScale and everyone has another value saying its "this looks the best"...but noone really seems to know, what it does.

Or iShadowMaskQuarter. Or iShadowMode (how many modes are there and where are the differences?). iShadowFilter is quite easy again.

But iShadowSplitcount is than another mysterium.

 

I changed all of these entries, but I dont see any differences and the shadows are still not the way I want them.

All I have figured out so far is iBlurDefferedShadowMask.

 

Can anyone help me?

Give me an explaination, what these entries do or give me an url?

Perhaps something with pictures to compare different settings?

This would really be great.

 

From what I've discovered, fShadowBiasScale is the scale of the orthogonal refraction index that illuminated objects cast upon each other at perpendicular angles. Valid, or even useful settings appear to range between 0.00 and 1.00 with defaults set to 0.15. I've found setting it to 1.00 to provide the best results. Of course, this will vary widely depending on your other settings.

 

In the end, shadows in Skyrim basically fall into two categories; nice up close and non-existent a few paces away or entirely blocky up close and visible at vast distances. Ultimately, the minutiae is inconsequential because the biggest impact on settings/visible impact is fShadowDistance.

 

Have fun with that.

Edited by Morwyn Kelm
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