TheBattlesheep Posted March 14, 2018 Share Posted March 14, 2018 Hi everyone! I'm trying to attach an object to the player character so that it stays in the same place wrt the player. I tried doing this with: ObjectReference object = akActor.PlaceAtMe(objectbase) object.AttachTo(akActor) but all this does is attach it to the ground, making it immovable. Am I missing something? Link to comment Share on other sites More sharing options...
femshepping Posted March 15, 2018 Share Posted March 15, 2018 It depends what the object is. If it is worn like a piece of clothing, you can load the player head/body into Outfit Studio as a reference, and then copy the weights over from the object to the reference shape (head/body). This will only work if the object is a static object, however. Link to comment Share on other sites More sharing options...
TheBattlesheep Posted March 15, 2018 Author Share Posted March 15, 2018 It depends what the object is. If it is worn like a piece of clothing, you can load the player head/body into Outfit Studio as a reference, and then copy the weights over from the object to the reference shape (head/body). This will only work if the object is a static object, however.well the main thing i'm trying to attach is something that can be activated to run a script Link to comment Share on other sites More sharing options...
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