Reptilliansix70 Posted February 26, 2021 Share Posted February 26, 2021 (edited) Ignore this Edited February 26, 2021 by Reptilliansix70 Link to comment Share on other sites More sharing options...
ElRavager Posted March 29, 2021 Share Posted March 29, 2021 Not wanting to necro an old thread, but:I had this problem with 7.6 on Vortex and I tried every fix mentioned here, putting the files in the same folder(s), making sure of the file pat,h making sure the correct files are present. Nothing worked.I tossed 7.6 and installed 6.1 and it worked instantly. Well, instantly after rebuilding the animations once. So something might just be iffy with 7.6 and Vortex. Link to comment Share on other sites More sharing options...
CrestedDragon Posted June 10, 2021 Share Posted June 10, 2021 (edited) you are right the 7.6 is messed up somehow if you having this problem go back to creature pack 6.1 it work perfectly the 7.6 even somehow stops a few of my MCM mods from showing up. Edited June 10, 2021 by CrestedDragon Link to comment Share on other sites More sharing options...
Questiondeca Posted August 15, 2021 Share Posted August 15, 2021 Using Vortex, I think I have it figured out, partially. Vortex, when it stages FNIS in the Staging Folder unpacks a mod into a folder for that mod and redirects and builds to the Skyrim folders as needed, however because of this Vortex will often direct itself to the unpacked FNIS in it's staging folder, not the FNIS Generate for Users in the Skyrim Folders. This wouldn't be a problem (because of the redirects patch) but the Creatures addon is not built into the base FNIS folder in the Staging Folder, but is in the Skyrim Folders, so the FNIS Vortex generally uses by default doesn't find the Creature pack (Or often any other mods). Best workaround I can think of for now, is go into Vortex's settings, turn off the auto-run of FNIS option, then add the FNIS Generate for Users exe to the Dashboard for Skyrim SE in Vortex and just manually run it after deploying. For anybody else who checks this thread if they get that error in the future. Link to comment Share on other sites More sharing options...
demahm Posted November 14, 2021 Share Posted November 14, 2021 <все перечисленное установлено : дважды в директории , в дате. и в папке с модами вортекс . но не в вортексе не в фнис этого мода нет. С точки зрения FNIS, это очень простой случай. Он проверяет наличие файла Data\Tools\GenerateFNIS_for_Users\BehavioredObjects.txt. Если его там нет, то это неоспоримый признак того, что пакет существ не установлен. Обычно это ошибка пользователя. В старых версиях NMM была "функция" , которая удаляла ВСЕ текстовые файлы с возможностью не устанавливать READMEs. Я также слышал, что это также может произойти, если вы установили Skyrim и/или NMM в одну из стандартных папок, защищенных UAC "C:\Program Файлы" или "C:\Program Файлы (x86)". Но в этом я не так уверен. Link to comment Share on other sites More sharing options...
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