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Bouncing Ideas Around


Alphabet687

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I've been playing with Skyrim mods for the last several weeks and so far have loved the additions this community has made to the game. I'd like to make a few minor mods myself and was hoping on bouncing a few ideas off you guys.

 

Right now I'm planning to make a few minor combat changes to the game to make it alittle more aesthetically pleasing (to me). Dont worry I've modded a few other games before, the changes I plan to make are simple and dont require new models or animations as far as I know about these things.

 

(1)First and foremost I simply would like to have a faster weapon switching mechanic. Something that allows me to make a few different presets such as sword and spell, bow and arrow, two handed, and duel wield single weapons. I personally think having to go into your favorites to change out your weapons really kills the pace of combat in Skyrim.

 

So for this I'm thinking a script that binds 4 keys with 4 weapon presets would work. Only issue I see here is selecting which weapons I want to be a part of each preset but ATM I'm pretty sure there is a "last equipped weapon" variable that would work here. Thoughts?

 

(2)Next I'm trying to come up with a mod that will make all off handed weapons appear invisible unless they are in use. A good example of this would be in Kingdoms of Amalur: Reckoning which only shows ur shield when you're actually blocking. I know not everyone would care for this type of game mechanic but I think it would look great with off hand daggers such as the DRC Mod - Defender II. It seems to me if you choose to duel wield a longsword and a dagger then the dagger should only come out when u actually use it.

 

(3)In conjunction with the previous mod idea I hope to change the power attack animations used for the one handed main hand weapon to the power attack animations the two handed weapons use. Specifically I want the forward and backward two handed power attack animations to take over for those sad looking one handed power attack animations.

 

That's it! Any advice from the forum vets would be greatly appreciated.

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These are not the sort of mod ideas that the CK was designed for building. You might need some hardcore computer programming, model making, and 3-D animation skills to implement these ideas.
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