Deleted16784829User Posted March 15, 2018 Share Posted March 15, 2018 (edited) I've been making custom meshes in 3ds max and exporting to nif. So far they all lined up right and snapped to preexisting meshes without any gaps. I made a sink and there was the tiniest of seams with the wall mesh so I started from scratch and made sure I typed in coordinates for the vertices so they were exact. Im pretty sure it would line up perfectly now, but there is a new problem. In creation kit I use SHIFT+Q on the wall mesh with snapping enabled. The sink snaps but there is a big gap. I move it closer and it snaps but over shoots. Im pretty sure I used the same export settings for the 3ds nif plugin. I am at a loss. Edited March 15, 2018 by Guest Link to comment Share on other sites More sharing options...
Deleted16784829User Posted March 15, 2018 Author Share Posted March 15, 2018 i remade it again and this time no gap. not sure what i did *shrugs* Link to comment Share on other sites More sharing options...
Deleted16784829User Posted March 25, 2018 Author Share Posted March 25, 2018 having this problem again with a new mesh, not sure why. Link to comment Share on other sites More sharing options...
Deleted16784829User Posted March 25, 2018 Author Share Posted March 25, 2018 (edited) so i was taking two wall pieces and combining them into one mesh. the problem was that sometimes i was changing the center point to right between to two wall pieces. if i use one of the existing center points, it lines up correctly. so you have a wall [.] with a center point.you combine two [.][.] instead of [ ].[ ] you should do [.][ ] Edited March 25, 2018 by Guest Link to comment Share on other sites More sharing options...
RichWebster Posted March 25, 2018 Share Posted March 25, 2018 Good to know thanks for keeping the thread updated! Link to comment Share on other sites More sharing options...
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