Varus Torvyn Posted August 11, 2008 Share Posted August 11, 2008 YOu are required to manually make that folder because that is where OBSE looks for mods that need OBSE to run.I think there is a mistake here. In the "plugins" folder goes plugins to OBSE, like Pluggy or TSFC...mods that just uses the script functions instead creating yet more functions to be used in scripting are treated as common vanilla mod and installed like the vanilla ones. Maybe I missed something in the start of the thread, verifying...Well nosisab, I think I am correct, as I quote Elys here for his Description of Elys Uncapper: ==============3. INSTALLING============== Copy OBSE_Elys_Uncapper.dll to your "<Oblivion installation folder>\DATA\OBSE\Plugins\"( by default "C:\Program Files\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\" ) admin note: You have to make a new folder in data file named OBSE and then a file inside of that named Plugins.Good opportunity to trade info and don't turn it a contest of sorts. I see now about what you were talking. This dll is indeed an OBSE plugin and not an end user mod, it seems, and so it goes in the plugins folder. Maybe that mod is even a mix of the two: one part that creates it's own script functions and another were it uses them. I'll take a look at this mod. But we mustn't let doubts about the installation procedure of mods. Doesn't matter if a scripted mod is an "OBSE" mod (Inaccurate saying so yet not wrong since it "depends" on the OBSE presence to work), such mods are treated alike any other mod and like any other mod may have tis own directory structure the user must follow and yet this is nothing OBSE imposes. Resuming: The better is the user getting used to read the READMEs so he isn't sorry latter. But installing "normal OBSE" mod in nothing differs installing vanilla ones. PS: Indeed "OBSE mods" should be called "Oblivion Mods" that depends on OBSE and OBSE plugins are the ones that could be named OBSE mods with reason (yet calling it plugin is more fitted). If one stop to think, the commonly called "OBSE mod" in nothing modifies OBSE. Edit: The reason I'm stressing this is because I feel that naming misunderstanding leads to wrong concepts about the real role of OBSE in mods, making it seems the guilt of all and any user/modder errors.Elys Uncapper is a levelling mod, recommended by Talkie Toaster to replace Legendary Mastery. Talkie Toaster (in a PM to me) said his mod was old and he could not readily locate his files anymore in order to update it, thus he began to recommend Elys Uncapper. Even Elys himself calls this a mod: ===============1. DESCRIPTION=============== This mod increases the hardcoded ATTRIBUTES and SKILLS, level caps from 100 to 200 for all actors in game including the player. Elys Uncapper Link to comment Share on other sites More sharing options...
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