Guest deleted80903 Posted March 15, 2018 Share Posted March 15, 2018 Hi all you talented Skyrim modders! I had an idea that should be feasible, and wanted to put it out there to see if anyone was interested in doing it. There are SKSE plugins that allow SKSE to run console commands. One of the biggest causes of neck gaps in Skyrim is (apparently, I'm no expert) NPC weights getting screwed up by .ESP and .ESM files (NPC overhauls and such). Is it possible to code an SKSE plugin to check NPCs upon cell load, and if their weight is incorrectly set, causing a neck gap, to reset it to what it should be? This would be a genius mod if someone could pull it off. Link to comment Share on other sites More sharing options...
Zero5906 Posted March 17, 2018 Share Posted March 17, 2018 I second this! Link to comment Share on other sites More sharing options...
NightroModzz Posted March 18, 2018 Share Posted March 18, 2018 (edited) Heads don't have a weight slider like other body parts and are always in a fixed position. For bodies, you usually have 2 body meshes to define the max difference from the slider of 0-100. By default it is between at 50. These meshes are the Body_0.nif, and the Body_1.nif. There is also hands_0&1, and Feet_0&1. The only ones to blame is the author for editing the neck seam or not matching it to the head mesh, or the way BodySlide handles the mesh morphs. I've brought both _0 & _1 bodies in Zbrush multiple times and noticed the neck seam changing shape. Usually in the body_0 mesh and becomes mismatched. If you notice this in a 3D modeling application and it is default from the mod, tell the author to fix it and keep the neck seam the same between the two bodies. If it is custom made through BodySlide, then it is something the authors of BodySlide needs to fix, and they need to make sure that each mesh they use as a path for morph sliders have the same neck seam. If this can indeed be fixed through SKSE and the console command, then throw wrist and ankle seams in there as well. Although I don't see it happening. The closest thing I've seen around mesh editing in game are sliders, which obviously needs to have a morph created outside the game for the slider path, and Sculpt Mode in RaceMenu for polygon manipulation. So is it possible through SKSE and Console Command? Maybe only if the body and vanilla head mesh has matching vertices or points as it is called in Zbrush. But then there are also custom head meshes, like the Citrus Heads by Blabla. Edited March 18, 2018 by NightroModzz Link to comment Share on other sites More sharing options...
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