FitzConnor Posted March 15, 2018 Share Posted March 15, 2018 (edited) This is more of a consolidation of knowledege and trying to find something out than "I've done something wrong".Some mods that I see me and my friends wanting to use require the use of FNIS to create the animations; One example to use would be the old "Bathing in skyrim" (bear with me I know there's "Simple Bathing" for SSE)I just wanted to find out: Installing the Oldrim mod itself and running the FNIS tool makes EVERY animation in the game go T-Pose; so will I need to convert the whole mod? Also how would one go about making the FNIS animations work in the SSE? Cheers if this gets help. Edited March 15, 2018 by FitzConnor Link to comment Share on other sites More sharing options...
Gorsha Posted March 16, 2018 Share Posted March 16, 2018 Fnis has a tick box for checking the SSE compatibility of the animations.If you see it is not SSE compatible here is the guide to convert the animations. Link to comment Share on other sites More sharing options...
FitzConnor Posted March 16, 2018 Author Share Posted March 16, 2018 Fnis has a tick box for checking the SSE compatibility of the animations.If you see it is not SSE compatible here is the guide to convert the animations.I knew about this guide already: the issue was that I didn't know what FNIS did to the animations to put them like that... As in; where would these new animations be? Likely the animations folder obviously but "bathing in skyrim" atleast doesn't have a fairly obvious place the animations are built to. Link to comment Share on other sites More sharing options...
fore Posted March 16, 2018 Share Posted March 16, 2018 Fnis has a tick box for checking the SSE compatibility of the animations.If you see it is not SSE compatible here is the guide to convert the animations.I knew about this guide already: the issue was that I didn't know what FNIS did to the animations to put them like that... As in; where would these new animations be? Likely the animations folder obviously but "bathing in skyrim" atleast doesn't have a fairly obvious place the animations are built to. As strange at is sounds: FNIS isn't doing anything with the animation files. They stay where the mods put them. FNIS only creates/modifies/links the animation controlling files, called behaviors. Those behavior files are also ending on hkx. And if you dare to include an incompatible behavior file, then you pay the price: t-pose for every non-creature character. Link to comment Share on other sites More sharing options...
FitzConnor Posted March 16, 2018 Author Share Posted March 16, 2018 Fnis has a tick box for checking the SSE compatibility of the animations.If you see it is not SSE compatible here is the guide to convert the animations.I knew about this guide already: the issue was that I didn't know what FNIS did to the animations to put them like that... As in; where would these new animations be? Likely the animations folder obviously but "bathing in skyrim" atleast doesn't have a fairly obvious place the animations are built to. As strange at is sounds: FNIS isn't doing anything with the animation files. They stay where the mods put them. FNIS only creates/modifies/links the animation controlling files, called behaviors. Those behavior files are also ending on hkx. And if you dare to include an incompatible behavior file, then you pay the price: t-pose for every non-creature character. Apologies for not replying sooner but I managed to figure it out after the first comment.Using the guide linked before only every file that FNIS gave a warning too will essentially "fix" the animations that previously would not work.I thank everyone for the help in my small amount of ignorance. :) Link to comment Share on other sites More sharing options...
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