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FNIS and Oldrim Mods


FitzConnor

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This is more of a consolidation of knowledege and trying to find something out than "I've done something wrong".

Some mods that I see me and my friends wanting to use require the use of FNIS to create the animations; One example to use would be the old "Bathing in skyrim" (bear with me I know there's "Simple Bathing" for SSE)

I just wanted to find out: Installing the Oldrim mod itself and running the FNIS tool makes EVERY animation in the game go T-Pose; so will I need to convert the whole mod? Also how would one go about making the FNIS animations work in the SSE?

 

Cheers if this gets help.

Edited by FitzConnor
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Fnis has a tick box for checking the SSE compatibility of the animations.

If you see it is not SSE compatible here is the guide to convert the animations.

I knew about this guide already: the issue was that I didn't know what FNIS did to the animations to put them like that... As in; where would these new animations be? Likely the animations folder obviously but "bathing in skyrim" atleast doesn't have a fairly obvious place the animations are built to.

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Fnis has a tick box for checking the SSE compatibility of the animations.

If you see it is not SSE compatible here is the guide to convert the animations.

I knew about this guide already: the issue was that I didn't know what FNIS did to the animations to put them like that... As in; where would these new animations be? Likely the animations folder obviously but "bathing in skyrim" atleast doesn't have a fairly obvious place the animations are built to.

 

As strange at is sounds: FNIS isn't doing anything with the animation files. They stay where the mods put them. FNIS only creates/modifies/links the animation controlling files, called behaviors. Those behavior files are also ending on hkx. And if you dare to include an incompatible behavior file, then you pay the price: t-pose for every non-creature character.

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Fnis has a tick box for checking the SSE compatibility of the animations.

If you see it is not SSE compatible here is the guide to convert the animations.

I knew about this guide already: the issue was that I didn't know what FNIS did to the animations to put them like that... As in; where would these new animations be? Likely the animations folder obviously but "bathing in skyrim" atleast doesn't have a fairly obvious place the animations are built to.

 

As strange at is sounds: FNIS isn't doing anything with the animation files. They stay where the mods put them. FNIS only creates/modifies/links the animation controlling files, called behaviors. Those behavior files are also ending on hkx. And if you dare to include an incompatible behavior file, then you pay the price: t-pose for every non-creature character.

 

Apologies for not replying sooner but I managed to figure it out after the first comment.

Using the guide linked before only every file that FNIS gave a warning too will essentially "fix" the animations that previously would not work.

I thank everyone for the help in my small amount of ignorance. :)

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