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[LE] Problem With Leveled Actors


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I'm having some serious issues trying to add leveled characters to my dungeon.



I've created 5 enemy encounters, each with different levels. On Those I have "PC Level Mult" unchecked. I've put those in a leveled list. I've created a leveled character, set the leveled list as its template and checked all the "Use..." boxes in Template Data. I've set an encounter zone on my cell of min 1 and max 100. I've also set the encounter zone on all enemies I place in the dungeon.



My leveled list is set up as follows with player level on the left and enemy level on the right:


  • 10 -> 1
  • 15 -> 5
  • 20 -> 11
  • 28 -> 20
  • 40 -> 30

To test this I set player level to 20 in the main menu and COC to the exterior cell with the door to my dungeon, then enter the dungeon.



If I place a leveled character in the dungeon with a Level Modifier of very hard, an enemy appears with level 20. This makes sense because "very hard" should multiply the player level by 125% (giving 25) and then get the encounter with the closest level to that without exceeding it (closest would be 28, which gives an enemy level of 20). Perfect. Great.



If I place a leveled character with a Level Modifier of medium, the player level should be multiplied by 66%, giving a level of 13.2, which should give an encounter level of 5. Instead, the enemy doesn't appear at all.



I've tried a bunch of different variations on this, changing the player level, the level modifier, the encounter zone level, even checking if there's a difference between duplicating an enemy and dragging a second instance in from the object window. Nothing I do makes the enemy appear or even hints as to the logic behind why it doesn't appear.



I am so confused and frustrated, any help would be immensely appreciated. Thanks.


Edited by Unfairbear
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  • 2 weeks later...

So, in case anyone else comes across this problem, I sort of figured this out. I've also realised that my math was not exactly correct but lets just pretend that didn't happen :thumbsup:

 

Turns out that if the calculated encounter level is lower than the lowest level in the leveled list, it won't spawn anything. So for me, with the player at level 20 the calculated encounter level for an easy encounter was 7, but 7 was lower than 10, so nothing was spawning. I dropped the 10 to 1 and now it works fine.

 

I would have thought setting the encounter zone min to 10 and toggling Match PC Below Minimum Level would have fixed this but it didn't... I'm not entirely sure what those options do to be honest.

 

One slightly unrelated thing I discovered while testing to make sure everything was the right level in-game is that even if you're cocing from the main menu, as soon as an enemy is spawned it'll be cached. So if you're doing what I was and switching back and forth between your cell and the main menu to change your level, the enemy level won't change. Restarting the game doesn't do it either. The only way I was able to get it to reset was by changing the enemy in the creation kit.

 

Anyway, hopefully this'll help someone in the future :)

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